roeter, on 31 March 2021 - 12:04 PM, said:
After almost reading all the posts of the threads, or (to be honest :-) rather explicitly searching the threads for expressions of requests for using the G key, I'm impressed how many signal and path questions had to be discussed about setting switches so far. In combination with the possible game modes such as Explore or Manual mode, you quickly come to a confusing number of possibilities. The test protocol
here alone was impressive, which shows the enormous amount of work. So many thanks in retrospect to everyone involved and Rob! Even after such a long time :-)
Perhaps we should limit the considerations for the G key in this thread to the modes "- Explore Route -" or the Manual mode in "+ Explore in Activity Mode +".
@Carlo, before any further programming work arises, I would like to remind everyone of the question on which this thread is based and ask to all:
When is it necessary to set trailing switches with the G key?! Is there anyone who explicitly set trailing switches in this way, regardless of the mode while gaming?
Please keep in mind that it is explicitly about the
G key and not about ALT + Mouse or the map window or the click on a switch symbol in F8 Window (or even setting a trailing switch by stubbornly driving over it with your own train :-).
So it's not about the general question of whether a player (or the AI) wants to or can set a trailing switches at all, but only about whether it has to be with the G key (or SHIFT-G).
Personally, I can't think of a game situation when one would have to set a trailing switch with the G button, regardless of whether it is in front of the train or behind it, regardless of the mode (Explore | Activity | Signal | Manual). That's why I believe that Weter had named the topic description as "Is it realy needed?".
I would also like to remind you that there is an obvious simple use of the G key in MSTS. It only sets facing switches, always the next one in front of the train (even in the F8 window, it is not possible to set trailing switches in MSTS, although these are also displayed there). MSTS has many weaknesses and I do not want to call for them to be imitated here, but here I have to admit that MSTS works better.
So here again for further basicaly reflection on this thread here:
In which game situations is it necessary to set trailing switches with the G key?
I can't think of any, but I'm of cause only one of us and my imagination is limited.
Can anyone name an example?