atsf37l, on 23 March 2021 - 11:24 PM, said:
And regards the turntable/path issue, in order for the path to work across the turntable, as the software now stands, it must be a straight across maneuver. You can rotate the table and locomotive 180 degrees but it must come back around to the selected path index on the table. As a visual example lets look at Ridgway:
Turntable Routing.jpg
In Stall 1 we have No. 42. In Stall 2 we have No. 25. In Stall 3 we have No. 41, the player locomotive for this little exercise, which has started out on top of the reverse point as suggested above. All are 'nose in' facing north. 41 can cross the turntable and maintain the path which is heading for reverse point No. 2 at the south end of the engine terminal but that's another story. I can rotate the engine so that it is pointed south but I can only come off the table on the track that is in line with Stall 3, where the path begins.
I cannot set up a path for either 42 or 25 or Motor 5 for them to come out of the stalls as the path will end at the opposite end of the turntable. :bigboss:
Yes, I know, this is :offtopic:
In timetable mode, turntables must be used in pools, this allows the pool path definitions to be used to move the engine on and off the turntable. The train is allocated its path as defined in the timetable only when it leaves the turntable. In reverse, the trains path ends when it moves onto the turntable, and again pool paths are used to move the engine to the required store location.
This not only allows engines to use non-aligned entries and exits of the turntable, it also allows AI trains to use the turntable.
Though it would perhaps be possible to set up something similar for activities, using paths defined per turntable, the problem would be how to define the starting location of the engine. The main bottleneck is that you cannot allocate multiple paths to a train, or make a player train a sequence of services.
Regards,
Rob Roeterdink