Revisiting something I've mentioned in the past, but I'm still curious: Brake Friction and the heat, smoke and/or sparks generated from it.
Here's an example of a
Big Boy descending Sherman Hill, with its freight cars' brake shoes smoking due to being pressed up against the wheels for an extended period of time.
If we want to model the heat dissipation of the brake shoes and its associated effects, obviously it involves two aspects:
1. The visual aspect (nothing more complicated that maybe one or more
BrakeShoeSmokeFX emitters placed near the wheels), and
2. The physics and thermodynamics aspect--of which I am no expert! After doing some research, the heat energy generated from the friction can be calculated with
E = F * d, where
E = Thermal Energy,
F = frictional force, and
d = distance travelled by the point at which the friction is applied.
Although the thermal properties of the brake shoe material
can be easily found out, finding the correlation between the friction, temperature, and energy is a mystery to me. Maybe someone more experienced than me can elaborate on that!
However, if we were to implement the heating up of the brake shoes and wheels, should the standard
ORTSBrakeShoeFriction tags (
Cast_Iron_P6,
Hi_Friction_Composite, etc.) yield a hard-coded thermodynamics model? Do we allow flexibility for user-defined "heat curves", even on standardized brake shoe tags? Or do we let ORTS calculate the heat dissipation automatically?
Man, all this info is confusing! Hopefully there's someone out there who can clarify this for me.