Elvas Tower: OR NewYear MG - Elvas Tower

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OR NewYear MG Rate Topic: ****- 4 Votes

#211 User is offline   Rick-MONON 

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Posted 29 June 2019 - 07:41 AM

View Postscottb613, on 29 June 2019 - 07:27 AM, said:

Hi Rick,

Don't update - delete the contents of the Monogame ORTS folder in its entirety - replace with the contents of new...

Regards,
Scott


thanks!!!!!!!!!!!!!

#212 User is offline   Icik 

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Posted 06 July 2019 - 12:54 PM

Hi Carlo,
could you please help me with this problem? The train does not want to enter this section of the track (Figure 1 yellow road). The track is not occupied by other cars. I have no idea why MODE will be set to NODE and AUTH to EOR. The train has plenty of room to complete the route.

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#213 User is online   Csantucci 

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Posted 07 July 2019 - 10:48 PM

Can you try with the stable official release x.1.3.1 ?

#214 User is offline   Icik 

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Posted 08 July 2019 - 08:15 AM

It is the same. The only difference is in the mode where NODE is not set but SIGN. The dispatch window looks the same.

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#215 User is online   Csantucci 

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Posted 08 July 2019 - 11:40 PM

Where can the route be downloaded? Can you attach the path? What OR MG version were you using? Probably not the one I am maintaining (even if I think that all versions perform the same here). Apparently the signal stays at stop even if the WP has expired.

#216 User is offline   Icik 

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Posted 09 July 2019 - 09:56 AM

Hi Carlo,
after removing the waiting points I found, that the problem is an invisible signal, that does not want to go off. Why the author of the route gave it there, I have no idea. Unfortunately, I can't remove it in the map editor because the editor doesn't want to load it.

Why does OR not even set this signal to green?

MGOR build 0.0.7123.18025

Here is a link to the route, but the user must register :(
http://www.mojevlacky.cz/trat-180-183

Global:
https://uloz.to/!dug.../global-180-rar

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#217 User is online   Csantucci 

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Posted 18 July 2019 - 11:36 PM

Rel. 30 of OR NewYear MG is available as always here http://www.interazio..._NewYear_MG.zip .
It is aligned with rel. x1.3.1-71 of the standard OR; moreover the MG adaptations are aligned with those of perpetualKid, which now is refining the MG adaptations.
Additional features not (yet) available in the standard OR are:
- addition of track sounds in the sound debug window (by dennisat)
- change of the font family and dimension for the digital displays in 2D cabs
- F5 HUD scrolling by mbm_OR (with improvement requested by steamer_ctn)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- enable/disable on screen control confirmations with Ctrl-Alt-F10
- removal of on screen notification of camera change
- UPDATED: improved dynamic management of trough refill, see here http://www.elvastowe...-water-troughs/ , by steamer_ctn
- activity specific options setting, see here http://www.elvastowe...post__p__247247 , by steamer_ctn
- second phase of advanced management of couplers, see here http://www.elvastowe...vanced-coupler/ , by steamer_ctn
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow, see here http://www.elvastowe...post__p__248023 (by mbm_or)
- removed bug in OR MG concerning display of ETCS gauge (by dennisat)
- removed OR-MG specific bug not displaying some icons in TrackViewer (by dennisat)
- improved distance management in roadcar camera
- animation of bell, see here http://www.elvastowe...bell-animation/ (with the support of mrmosky) (now bell animation FPS can be tuned via .sd file)
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- second phase of wheel bearing management, see here http://www.elvastowe...earing-impacts/ (by steamer_ctn)
- UPDATED: replaced flag Cab3DFreightAnim with parameter Visibility to define visibility properties of static freight animations, see http://www.elvastowe...ims-visibility/
- fixed bug about transfers changing appearance with viewing direction (by dennisat)
- fixed bug about signal script parser hanging, see here http://www.elvastowe...post__p__249190 (by perpetualKid)



It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

Release 29 can still be downloaded from here http://interazioni-e...G_oldrecent.zip .

#218 User is offline   eugenR 

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Posted 19 July 2019 - 11:23 AM

View PostIcik, on 09 July 2019 - 09:56 AM, said:

Hi Carlo,
after removing the waiting points I found, that the problem is an invisible signal, that does not want to go off. Why the author of the route gave it there, I have no idea. Unfortunately, I can't remove it in the map editor because the editor doesn't want to load it.

Why does OR not even set this signal to green?

MGOR build 0.0.7123.18025

Here is a link to the route, but the user must register :(
http://www.mojevlacky.cz/trat-180-183

Global:
https://uloz.to/!dug.../global-180-rar

You can find the Shape-Name of the Signal with the Trackviewer (see under Tools)
activate under statusbar "Show signalinfo"
open the route
place the mousepointer on the questionable Signal
note the shapename of the signal.

If you attach the sigcfg.dat and sigscr.dat and send the shapename of the questionable signal,
I can have a look at the logic of this signal.
If you will find signal shape "unknown" there will be an error in the Worldfile.

regards
EugenR

#219 User is offline   Lamplighter 

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Posted 19 July 2019 - 11:59 PM

New versions of Monogame lost SpecialEffect for cars (.wag). SpecialEffect works only with traction vehicles (.eng).
There is no problem with older versions of Monogame (xmas and older) and the standard version of OR.

In the figure below, I compare locomotive-heated trains and heating-car trains to different OR versions:
(Heating car is set as .eng)

https://1iq.cz/img/C9a2k/F9cUB.jpg

#220 User is offline   Icik 

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Posted 20 July 2019 - 02:09 AM

View PosteugenR, on 19 July 2019 - 11:23 AM, said:

You can find the Shape-Name of the Signal with the Trackviewer (see under Tools)
activate under statusbar "Show signalinfo"
open the route
place the mousepointer on the questionable Signal
note the shapename of the signal.

If you attach the sigcfg.dat and sigscr.dat and send the shapename of the questionable signal,
I can have a look at the logic of this signal.
If you will find signal shape "unknown" there will be an error in the Worldfile.

regards
EugenR


Hi EugenR,
you're right the signal is unknown. The attachments include sigcfg and sigscr files. If you want to search, I'll be very happy. Any idea how to remove this signal from the track? TSRE will not even load the track for me ... :(

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