Elvas Tower: OR NewYear MG - Elvas Tower

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OR NewYear MG Rate Topic: ****- 4 Votes

#201 User is offline   Csantucci 

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Posted 27 June 2019 - 08:55 AM

The Monon I have is this one https://www.trainsim...right&fid=30558 ( monon-2-ver_17.zip ). sigscr.dat is 100 KB and date is 29/3/2016, but this seems the date when I installed the route. Can you attach your zipped sigscr.dat here?

#202 User is offline   Csantucci 

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Posted 27 June 2019 - 09:44 AM

Rel. 28 of OR NewYear MG is available as always here http://www.interazio..._NewYear_MG.zip .
It is aligned with rel. x1.3.1-68 of the standard OR; moreover the MG adaptations are aligned with those of perpetualKid, which now is refining the MG adaptations.
Additional features not (yet) available in the standard OR are:
- addition of track sounds in the sound debug window (by dennisat)
- change of the font family and dimension for the digital displays in 2D cabs
- UPDATED: F5 HUD scrolling by mbm_OR (with improvement requested by steamer_ctn)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- enable/disable on screen control confirmations with Ctrl-Alt-F10
- removal of on screen notification of camera change
- improved dynamic management of trough refill, see here http://www.elvastowe...-water-troughs/ , by steamer_ctn
- activity specific options setting, see here http://www.elvastowe...post__p__247247 , by steamer_ctn
- second phase of advanced management of couplers, see here http://www.elvastowe...vanced-coupler/ , by steamer_ctn
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow, see here http://www.elvastowe...post__p__248023 (by mbm_or)
- enhanced human dispatching for AI trains, see here http://www.elvastowe...post__p__247752 .
- removed bug in OR MG concerning display of ETCS gauge (by dennisat)
- removed OR-MG specific bug not displaying some icons in TrackViewer (by dennisat)
- improved distance management in roadcar camera
- animation of bell, see here http://www.elvastowe...bell-animation/ (with the support of mrmosky) (now bell animation FPS can be tuned via .sd file)
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- second phase of wheel bearing management, see here http://www.elvastowe...earing-impacts/ (by steamer_ctn)
- added flag Cab3DFreightAnim to define 3dCab specific static freight animations. If flag is set with following line within the FreightAnimStatic block
Cab3DFreightAnim ( 1 )

the static freight animation is seen only when camera is set to 3D cab; if it is not present the freight anim is seen only with all other camera types
- fixed bug of AI trains not appearing on single track section paths, present also in official OR version see http://www.elvastowe...078#entry249078
- NEW: fixed bug about transfers changing appearance with viewing direction (by dennisat)


It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

The transfers bug signalled by Herb should be solved with this revision.

Release 27 can still be downloaded from here http://interazioni-e...G_oldrecent.zip .

#203 User is offline   Brace_2011 

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Posted 27 June 2019 - 11:52 AM

Hi Carlo

It looks like I have the same MONON-2 v17, but I got mine direct from the Monon site ( Here ).

I also attach my sigscr.dat for you to compare (the date I referred to, 14/06/2011, is 'Date modified').

I hope this helps to get to the bottom of the issue.

Regards

Martin

#204 User is offline   Csantucci 

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Posted 27 June 2019 - 01:17 PM

With this scriptfile I get the same problem like you. The new parser does not handle well some syntax errors in file sigscr.dat. These syntax errors are listed in the logfile of the working OR versions. Analysing such log it is possible to correct file sigscr.dat.
Alternatively you can use the working version attached here
Attached File  sigscr.zip (6.87K)
Number of downloads: 17

#205 User is offline   Woodfyr 

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Posted 27 June 2019 - 03:33 PM

Having a similar problem on Monon with Rev 27.

Attached File(s)



#206 User is offline   Csantucci 

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Posted 27 June 2019 - 11:30 PM

At the beginning of Martin's sigscr.dat there are five lines like this one
	extern state;

This is wrong. By correcting them this way
	extern float state;

OR starts regularly.

#207 User is offline   Brace_2011 

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Posted 28 June 2019 - 01:11 AM

Hi Carlo

Thanks for this. It never occurred to me to look at the log file for regular OR - that would certainly have pointed me in the right direction. Anyway, all is good now.

I hope that it will be possible to update the code to deliver this sort of debugging help in future iterations of ORMG, rather than merely going into a loop (I guess perpetualKid owns this bit).

Finally, a big thanks for all that you are doing to develop ORMG. It is much appreciated.

Martin

#208 User is offline   Csantucci 

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Posted 29 June 2019 - 06:32 AM

Rel. 29 of OR NewYear MG is available as always here http://www.interazio..._NewYear_MG.zip .
It is aligned with rel. x1.3.1-68 of the standard OR; moreover the MG adaptations are aligned with those of perpetualKid, which now is refining the MG adaptations.
Additional features not (yet) available in the standard OR are:
- addition of track sounds in the sound debug window (by dennisat)
- change of the font family and dimension for the digital displays in 2D cabs
- UPDATED: F5 HUD scrolling by mbm_OR (with improvement requested by steamer_ctn)
- checkbox in General Options tab to enable or disable watchdog
- increase of remote horn sound volume level
- enable/disable on screen control confirmations with Ctrl-Alt-F10
- removal of on screen notification of camera change
- improved dynamic management of trough refill, see here http://www.elvastowe...-water-troughs/ , by steamer_ctn
- activity specific options setting, see here http://www.elvastowe...post__p__247247 , by steamer_ctn
- second phase of advanced management of couplers, see here http://www.elvastowe...vanced-coupler/ , by steamer_ctn
- when car is selected through the F9 window, the car's brake line in the extended brake HUD is highlighted in yellow, see here http://www.elvastowe...post__p__248023 (by mbm_or)
- enhanced human dispatching for AI trains, see here http://www.elvastowe...post__p__247752 .
- removed bug in OR MG concerning display of ETCS gauge (by dennisat)
- removed OR-MG specific bug not displaying some icons in TrackViewer (by dennisat)
- improved distance management in roadcar camera
- animation of bell, see here http://www.elvastowe...bell-animation/ (with the support of mrmosky) (now bell animation FPS can be tuned via .sd file)
- signal script parser (by perpetualKid): reduces CPU time needed for signal management
- second phase of wheel bearing management, see here http://www.elvastowe...earing-impacts/ (by steamer_ctn)
- added flag Cab3DFreightAnim to define 3dCab specific static freight animations. If flag is set with following line within the FreightAnimStatic block
Cab3DFreightAnim ( 1 )

the static freight animation is seen only when camera is set to 3D cab; if it is not present the freight anim is seen only with all other camera types
- fixed bug of AI trains not appearing on single track section paths, present also in official OR version see http://www.elvastowe...078#entry249078
- fixed bug about transfers changing appearance with viewing direction (by dennisat)
- NEW: fixed bug about signal script parser hanging, see here http://www.elvastowe...post__p__249190 (by perpetualKid)
- NEW: 3D cab and passenger camera reset with Ctrl-8, see here http://www.elvastowe...286#entry249286 (by dennisat)


It is suggested to unpack the .zip using 7zip, if other unpackers lead to problems.

Release 28 can still be downloaded from here http://interazioni-e...G_oldrecent.zip .

#209 User is offline   Rick-MONON 

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Posted 29 June 2019 - 07:19 AM

trying to update OR with monogame

I have an old monogame version, works fine, but NAVS does not work well.

Updated OR Monogame to http://www.interazio..._NewYear_MG.zip .

Now the engine will not move in manual or autopilot, pressing F2 crashes the game.....

Any other versions of monogame available????

#210 User is offline   scottb613 

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Posted 29 June 2019 - 07:27 AM

View PostRick-MONON, on 29 June 2019 - 07:19 AM, said:

trying to update OR with monogame

I have an old monogame version, works fine, but NAVS does not work well.

Updated OR Monogame to http://www.interazio..._NewYear_MG.zip .

Now the engine will not move in manual or autopilot, pressing F2 crashes the game.....

Any other versions of monogame available????


Hi Rick,

Don't update - delete the contents of the Monogame ORTS folder in its entirety - replace with the contents of new...

Regards,
Scott

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