START/STOP key in 3dcab
#31
Posted 27 April 2019 - 04:17 PM
Obviously if the engine/train is on the move at activity start, then the engine should always be running. Yes I know in the real world, engines are left running most of the time, so maybe having a 'cold start' menu option for diesel/electric engines could cater for every ones preferences, the latter for the state of the pantograph and for 3rd rail electrics, where the units were 'cut-in', 95% of the time!
Thanks
#32
Posted 27 April 2019 - 09:06 PM
#33
Posted 28 April 2019 - 01:32 AM
ErickC, on 27 April 2019 - 09:06 PM, said:
I do agree as I'm 100% for authenticity but it's trying to find the right solution for everyone's preferences. As I said, a cold start option might be the best all round, ie checked for engine off, checked for engine running, even in explore mode. This way, no addition parameters need to be inserted in the ENG file. And yes, the state of the engine running or not via the activity is also a good ideal, ie for a passenger train leaving in a minute from activity start, the engine should be running. If starting in a shed,depot,stabling point, the engine could be off.
I be interested to know what the steam users do when this method of activity starting, whenever the steam 'cold start' is checked or unchecked?
Thanks
#34
Posted 31 August 2020 - 09:11 AM
ErickC, on 27 April 2019 - 09:06 PM, said:
Each traction (locomotive) must be activated in some way before driving.
Simplified:
- Steam locomotive by heating the boiler furnace, producing steam at the required pressure and releasing it into the cylinders. However, the initial fire-up of the firebox can be omitted by setting the OR behavior.
- The electric locomotive must lift the pantograph and turn on the main switch. Only then will he come to life and start driving.
- Unlike the two previous ones, a diesel locomotive always starts ready with the engine running. Why does he have this privilege? Why can't he start from scratch - by starting the engine?
After all, activities can use all three tractions (steam, electric and diesel) in the same way.
I know why. Diesel-electric locomotives are a bit of Cinderella in the OR.
#35
Posted 31 August 2020 - 09:45 AM
#36
Posted 31 August 2020 - 10:17 AM
Not only because they start with the engine running.
Many diesel-electric locomotives presented for Open Rails have only slightly improved MSTS settings.
These settings lack the parameters typical for OR diesel-electric traction (section of the engine, generator and traction motors, traction curves, driving resistances, etc.)
In return, they contain a lot of unused (OR ignored parameters). That's why Cinderella.
But honor the exceptions.
#37
Posted 10 December 2020 - 11:36 AM
Do you have to retouch the .eng file at any point to declare the existence of a second motor in the player's diesel locomotive?
Thank you...
#38
Posted 11 December 2020 - 12:45 AM
ErickC, on 27 April 2019 - 09:06 PM, said:
I don’t agree with it, as well as skipping the pantograph setting. In MSTS times, I had a lot of electric locomotives that started from the workshop with the pantograph lowered. These were usually for your freight train tasks. The rest were set up with the receiver picked up, and I used these locomotives for fixed passenger train assemblies. I set these in the eng file. It was sorely missed when OR appeared. I could imagine something similar to diesel locomotives.
#39
Posted 03 December 2021 - 12:49 PM
Is it possible to start the simulation with the diesel engines stopped?
Thank you!
#40
Posted 04 December 2021 - 04:16 PM
Weter, on 03 December 2021 - 10:34 PM, said:
You can define multiple diesel engines per locomotive, using ORTS diesel engine () blocks of the *.eng-file.
Hi Weter!
Yes, I knew about declaring two engines in .eng, but I haven't tried it yet. Maybe then I can turn a second engine on and off from the HELPERS switch in the cab.
What I didn't know about is the checkbox in Options to start with the engines off. It works, but the engine sounds start playing. I will also have to investigate how to make it so that they don't sound until I press the start switch.
Thank you very much!