Elvas Tower: START/STOP key in 3dcab - Elvas Tower

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START/STOP key in 3dcab Rate Topic: -----

#41 User is offline   Weter 

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Posted 04 December 2021 - 10:37 PM

I'm not 100% sure about triggers for start/stop events, but CTN website has constantly up-to-date table of available SMS-triggers.
If there are, we'll have an interesting task of synchronization the sound and program sequence.
What is obvious, most MSTS-era SMS contain InitialTrigger for playing the sound(s) of idling motor from very start of the simulation.
If so, SMS will ignore start/stop procedure and engine running/stopped status, indeed.

And, I heared something about scripts for tuning engine-set behavior.
Wish you success in searching.

#42 User is offline   Coolhand101 

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Posted 10 December 2021 - 06:07 AM

Hi

I'm still using an older OR version, so unsure if this issue has been addressed.

In the cab, I have a second "helper" loco diesel shut down and start up light, that is superimposed over the player diesel engine status light. These UK BR locos have only one engine light for lead and slave locos. The status in my cab are below:-

All engines running = Dim red light

All engines stopped = Bright red light

Player engine stopped = Bright red light

Helper engine stopped = Bright red light

Player engine stopped and Helper engine running = Bright red light

Player engine running and Helper engine stopped = Bright red light




All is correct until I detached the Helper loco, I get a bright red light when the player engine is running. Looking into this, the helper cab control reverts to the first frame - which is a red light. Can this be fixed so the second frame is displayed when the helper loco is physically detached from the player train?
Or maybe a clever way to order/mask in the cab CVF file?( which I have done to some extent but no luck )


Thanks

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