Container pickup object available??
#1
Posted 10 October 2017 - 10:46 AM
Last a few nice flat cars found with various loads, especially containers. If you combine this with various "pickup types" settings you can load and unload the same train/wagons with different loads/containers and composition!
When loading, the containers are put on the train, when unloading, the containers are lifted.
So far so fun...
Only when searching for "scenery objects" is little to be found regarding "container crane". Certainly no crane that is animated (and can be used as Pickup Object).
Does anyone know if it exists somewhere? (Or that a container "hoist" is to make as pickup object... )
#2
Posted 10 October 2017 - 12:29 PM
Look here http://www.didi2004.de/ . There is something animated, but I assume it should be modified to be used as a pickup. Look in the "Animierte Objekte" pages.
#3
Posted 10 October 2017 - 10:47 PM
Csantucci, on 10 October 2017 - 12:29 PM, said:
Look here http://www.didi2004.de/ . There is something animated, but I assume it should be modified to be used as a pickup. Look in the "Animierte Objekte" pages.
Thanks, I'll look at it.
The principle is simple if the wagon is separate of the load. (Container has its own .s .sd and ACE files).
Below an example of one wagon concerns the ORTSFreightAnims settings.
So you can make as an example 3 different loading points (like "coal or grain or gravel"), each giving its own load/containers and his weight to the wagon. An unload point makes you together with all 3 pickup items, so everything can be unloaded....
.
#4
Posted 11 October 2017 - 02:38 AM
QJ-6811, on 10 October 2017 - 10:47 PM, said:
The principle is simple if the wagon is separate of the load. (Container has its own .s .sd and ACE files).
Below an example of one wagon concerns the ORTSFreightAnims settings.
So you can make as an example 3 different loading points (like "coal or grain or gravel"), each giving its own load/containers and his weight to the wagon. An unload point makes you together with all 3 pickup items, so everything can be unloaded....
tsrFr_Flatcar-0026f3.txt
.
Where are the lines in tsrFr_Flatcar-0026f3.txt inserted?
For example into an include folder or just into the tsrFr_Flatcar folder.
Regards Geoff.
#5
Posted 11 October 2017 - 03:33 AM
elvasleis, on 11 October 2017 - 02:38 AM, said:
For example into an include folder or just into the tsrFr_Flatcar folder.
Regards Geoff.
In your wagon directory (../trainset/wagon) you create a new directory "OpenRails". (../trainset/wagon/OpenRails).
Rename this file with the same name "<wagon>.WAG" and rename the first line too.
And of course the correct .S name of the container / load and settings as weight, etc.
See also description in OR-manual "9.3.2 OR specific freight animations and pickups".
#6
Posted 11 October 2017 - 02:28 PM
Thanks
#7
Posted 15 October 2017 - 06:08 AM
#8
Posted 15 October 2017 - 11:35 AM
The new German cars (6-axle flat cars) which were last displayed would also be able to load this way. So equal wagons with various loads.......... :)
However, still a little problem. After searching for days, I still can not find anything you can use now as "pick up" object.
The princype is - I think - simple. When activating "T" the crane starts at "8 meters" and goes down in 50 seconds to "3 meters". When released "T", it reverts in 50 sec.
In my mind I have also ideas how you could create an "outdoor" container crane.
But.............. I have no idea how to make an object myself.... :cray: :(
If someone / designer likes this too, please PM me
#9
Posted 11 February 2022 - 07:13 AM
I only now notice that a "pick-up object" doesn't support animation objects....... (hummm)
Only an "on/off situation", so a one way movement from position "linear_key 0 " to "linear_key 1", when KEY-T is pressed. And a one way move from position "linear_key 1 " to "linear_key 0 ", when KEY-T is released.
Any other ways or further animation is not possible as far as I can test?
An additional problem with "unloading" is that the pickup object, when back to rest state (upper position), you have to release the KEY-T, while for the ORTSFreightAnims you have to hold the KEY-T, to get the load from 100% to 0%.
OK, did some research afterwards, but seems to work as standard in ORTS?
My question:
Does anyone know of a way to make an extended animation work with a pickup object?
( Maybe an idea, like "turntables.dat" or "clocks.dat", to get an animation object working for a pickup object? No idea if that's possible. )
.
#10
Posted 13 February 2022 - 01:27 AM
I'm desiring since considerable time to have something like this implemented into OR.
If you want to send me the crane (if possible already with the animations in the various directions, even if not active) I can see if something specific to handle this can be added into OR. When I developed the discrete ORTSFreightAnims, I had in mind such extensions. However, no promise about results :)