Going beyond the 4 GB of memory
#41
Posted 11 October 2017 - 12:04 PM
Hi Mr. Csantucci,
I found out that CabShader is not working. Cab illumination remains constant over time.
I found out that CabShader is not working. Cab illumination remains constant over time.
#42
Posted 12 October 2017 - 12:35 PM
I'll check that.
In the last days I had quite significant obstacles in porting OR to the last development version of MG, but I think it was worth the job.
I found one blocking problem (also in official release 3.6), that prevented OR to start. Thanks to the fact that you can debug the sources of Monogame together with those of OR (they are both programmed in C#) I found the problem, that I suppose is a bug of MonoGame. I am in contact with them. I removed the supposed bug by inserting some small changes in the MG code, and now things work.
You can download this OR version built with the (modified) development version of MG dated October 5th, 2017 here http://www.interazio...MG171005mod.zip .
This version now exits correctly.
Also about the screenshot problem I am in contact with the MG people.
In the last days I had quite significant obstacles in porting OR to the last development version of MG, but I think it was worth the job.
I found one blocking problem (also in official release 3.6), that prevented OR to start. Thanks to the fact that you can debug the sources of Monogame together with those of OR (they are both programmed in C#) I found the problem, that I suppose is a bug of MonoGame. I am in contact with them. I removed the supposed bug by inserting some small changes in the MG code, and now things work.
You can download this OR version built with the (modified) development version of MG dated October 5th, 2017 here http://www.interazio...MG171005mod.zip .
This version now exits correctly.
Also about the screenshot problem I am in contact with the MG people.
#43
Posted 13 October 2017 - 07:32 AM
With the newest version something very bad happened with the program performance.
At my old laptop I have (same options, route, place and situation):
XNA 3960 - 15 fps
MG 3960 - 35 fps
MG 3960 171005mod - 18 fps
At my old laptop I have (same options, route, place and situation):
XNA 3960 - 15 fps
MG 3960 - 35 fps
MG 3960 171005mod - 18 fps
#44
Posted 13 October 2017 - 07:57 AM
Hi, in last version works AA - it`s a good news.
But the performance goes to the heck...
But the performance goes to the heck...
#45
Posted 13 October 2017 - 01:07 PM
This release should be a bit faster http://www.interazio...MG171005rel.zip
#46
Posted 13 October 2017 - 02:11 PM
Csantucci, on 13 October 2017 - 01:07 PM, said:
This release should be a bit faster http://www.interazio...MG171005rel.zip
Maybe +1fps for me, still far from 35 :(
#47
Posted 13 October 2017 - 02:47 PM
Where do we stand with any outstanding issue? In Peter's post which is in 2016, he indicated the backbuffer issue, a 2d texture issue and the screen centering issue which was
just resolved? I am asking because I noticed the glow light for the head light is very dim. Could this be connected with any of the issues that Peter pointed out?
I am guessing that Peter's code on github is not updated to the release that you are providing. Is there a way you can provide the latest source?
Edward K.
just resolved? I am asking because I noticed the glow light for the head light is very dim. Could this be connected with any of the issues that Peter pointed out?
I am guessing that Peter's code on github is not updated to the release that you are providing. Is there a way you can provide the latest source?
Edward K.
#48
Posted 14 October 2017 - 12:51 AM
Hi, much better. :-) But still not optimal. What kind of AA use it?
#50
Posted 14 October 2017 - 11:40 PM
Anti Aliasing. Gets rid of the jaggies on lines that are not vertical or horizontal.