Hello Carlo,
I think there are still some freightanim problems with the 4142 version of ORMG; see screenshots below.
In ORMG42:
In ORX-4142
I've also attached a zip file with the log files for both sessions.
David
ORMG42.zip (229.64K)
Number of downloads: 297
Going beyond the 4 GB of memory
#242
Posted 04 June 2018 - 07:16 AM
Are these static or animated FreightAnims that you are having problems with ?
#243
Posted 04 June 2018 - 07:58 AM
Hello Richard,
They are static: the trailers you see on the flatcars between the autoracks and the empties at the rear.
David
They are static: the trailers you see on the flatcars between the autoracks and the empties at the rear.
David
#244
Posted 04 June 2018 - 06:51 PM
Quote
Hello Richard,
They are static: the trailers you see on the flatcars between the autoracks and the empties at the rear.
David
They are static: the trailers you see on the flatcars between the autoracks and the empties at the rear.
David
David,
Are you using the MSTS or OR code for your FA's - I don't have any problems using the OR code all FA's are displaying properly.
#245
Posted 04 June 2018 - 11:28 PM
Smecty,
looking at the build number, I suspect you aren't using the build available here http://www.elvastowe...post__p__237323 , but the preceding one referring to x.4141. Re-download the correct version and retry.
In the log you should have this line
looking at the build number, I suspect you aren't using the build available here http://www.elvastowe...post__p__237323 , but the preceding one referring to x.4141. Re-download the correct version and retry.
In the log you should have this line
Build = 0.0.6726.32737 (2018-06-01 18:11:14Z)
#246
Posted 05 June 2018 - 03:45 PM
Hello Carlo,
It was as you suspected; I downloaded the version at the link you provided and all was well with the freightanims.
Many thanks, and thank you for your support of OR!
David
It was as you suspected; I downloaded the version at the link you provided and all was well with the freightanims.
Many thanks, and thank you for your support of OR!
David
#247
Posted 05 June 2018 - 10:09 PM
I downloaded the mono game version of Open Rails, It works perfectly for me with only exception that
display resolution is stuck at 1280*720, no matter what I select in Video resolution option in Open Rails options menu. Mine native resolution is 1366*768.. :wtf01:
display resolution is stuck at 1280*720, no matter what I select in Video resolution option in Open Rails options menu. Mine native resolution is 1366*768.. :wtf01:
#248
Posted 05 June 2018 - 11:43 PM
I don't have this problem. Do you have it in windowed mode or in full screen mode?
#249
Posted 06 June 2018 - 10:35 PM
Hello...,,
I have this problem in full screen mode, not tested in windowed mode.. :sweatingbullets:
I have this problem in full screen mode, not tested in windowed mode.. :sweatingbullets:
#250
Posted 12 June 2018 - 06:38 PM
Just tried the 4142 version of ORMG. Good news is greatly improved frame rates (~60 versus high 30s to low 40s) compared to regular OR. Bad news is my global setting for antialiasing (which overrides the application settings) don't seem to work with the MG version of OR, although it works just fine with regular OR. That means things like wires are somewhat jagged. I can enable multisampling in the OR video options and it looks great BUT this tanks my frame rates to the high teens. Might it be possible to have another option to select the degree of multisampling (i.e. 2x, 4x, 8x, 16x, 32x)? This might let the end user select the best compromise between appearance and performance.