TSRE5-Issues with Signals and Traction lines
#1
Posted 29 September 2016 - 06:11 AM
#2
Posted 29 September 2016 - 07:02 AM
#3
Posted 29 September 2016 - 07:04 AM
#5
Posted 29 September 2016 - 07:36 AM
Goku, on 29 September 2016 - 07:16 AM, said:
This is the affected area...
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#6
Posted 29 September 2016 - 10:47 AM
#7
Posted 29 September 2016 - 11:04 AM
#8
Posted 29 September 2016 - 11:50 AM
Goku, on 29 September 2016 - 11:04 AM, said:
Hello Goku,
Yes, I have seen this when I was building the NECv4 route. There the cause was a corrupted Track Database.
Now before jumping to conclusions, it was in the case of the NECv4 build verified by looking at the area in the MSTS Activity Editor.
The map lines in the AE are derived directly from the Track Database and in the case of the nec4, exactly matched the scrambled catenary shown in by the op.
Perhaps the OP can run the Route_Riter TsUtils [ICHK] test. If there's a database problem the Route_Riter [ICHK] test will probably find it.
regards,
vince
EDIT ADD: I forgot to mention that I see signals are being installed concurrently with track.
That is the BEST way I know to destroy a routes dabase files. :shock6:
Second best way is to install Car Spawners & track/roads . . . either way, goodby route . . .
#9
Posted 29 September 2016 - 12:23 PM
Goku, on 29 September 2016 - 11:04 AM, said:
Question is also whether these wrong traction lines are an OR bug or a TSRE bug, therefore my question about what occurs in MSTS.
I say that because I already found in the past a case like that in OR (in case of turntables, see here http://www.elvastowe...__1#entry202311 ), and it was an OR bug that I later solved.
I don't believe that this is wrong route building. Let's see what Rohit answers.
#10
Posted 29 September 2016 - 12:28 PM