Elvas Tower: TSRE5-Issues with Signals and Traction lines - Elvas Tower

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TSRE5-Issues with Signals and Traction lines Rate Topic: -----

#51 User is offline   Goku 

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Posted 13 October 2016 - 08:03 AM

View Postrickloader, on 07 October 2016 - 04:13 AM, said:

Anyway to wrap things up, here is evidence
about my assertion that TSRE5 is saving animated subobjects to the tdb and causing problems.

Can you send me signal config with example of this type signals?

#52 User is offline   Rohit 

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Posted 02 February 2017 - 10:57 PM

The automatic signal pack which I am using seems to be inactive in OR when placed using TSRE5. In MSTS AE as well as in OR Track viewer, the signals (except that placed at the start of the route)remains vanished. On exploring the affected area with TSRE5, the signals are there as such but the red triangles are absent. Mr. Goku has pointed out about the present incompatability of the TSRE5 with the complex signal algorithm.

Hence please suggest me the best signal pack which works well in OR if placed using TSRE5. Also an examination of the issue is requested.

#53 User is offline   copperpen 

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Posted 03 February 2017 - 04:30 AM

A quick short test of these Indian Automatic signals. All signals that I placed using TSRE5 are visible and working.

Attached File(s)



#54 User is offline   Goku 

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Posted 03 February 2017 - 09:41 AM

View PostRohit R Krishnan, on 02 February 2017 - 10:57 PM, said:

The automatic signal pack which I am using seems to be inactive in OR when placed using TSRE5. In MSTS AE as well as in OR Track viewer, the signals (except that placed at the start of the route)remains vanished. [...] Mr. Goku has pointed out about the present incompatability of the TSRE5 with the complex signal algorithm.

Maybe they was placed using old TSRE? Thanks to Jovet guide, and eugenR tests I think all signals work fine now. But signals placed using version < 0.650 has to be removed.

View PostRohit R Krishnan, on 02 February 2017 - 10:57 PM, said:

On exploring the affected area with TSRE5, the signals are there as such but the red triangles are absent.

If there is no red triangles, it means that the signals are broken.

#55 User is offline   Jovet 

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Posted 06 February 2017 - 11:29 PM

View PostGoku, on 03 February 2017 - 09:41 AM, said:

Thanks to Jovet guide, and eugenR tests I think all signals work fine now.

The one obvious thing I see to implement for signals yet is the optional shape Matrices. The first Matrix should (obviously) always be visible, but none of the others should be visible unless a SignalSubObject is turned on which calls for it to be made visible by name.

A similar thing happens to shapes with ESD_SubObj ( ) set in their .sd file. Only the first Matrix should be visible all the time. The other Matrices should only be visible when it's "night" time.

#56 User is offline   Goku 

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Posted 07 February 2017 - 07:42 AM

Current TSRE shape code doesn't support enabling subobjects. It has nothing to do with signal code.

#57 User is offline   Goku 

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Posted 11 February 2017 - 09:10 AM

View PostRohit R Krishnan, on 02 February 2017 - 10:57 PM, said:

The automatic signal pack which I am using seems to be inactive in OR when placed using TSRE5.

Your problems was probably not about signal functions, but "not sorted TrItemRefs" critical bug.
http://www.elvastowe...851#entry215851

#58 User is offline   Rohit 

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Posted 12 February 2017 - 10:42 PM

Ok...

#59 User is offline   Goku 

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Posted 12 February 2017 - 10:44 PM

Fixed since 0.686

#60 User is offline   Rohit 

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Posted 12 February 2017 - 10:57 PM

:sign_thanks:

View PostGoku, on 12 February 2017 - 10:44 PM, said:

Fixed since 0.686


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