Forest ( UiD ( 4294967295 ) ScaleRange ( 0 6.72623e-043 ) Area ( 99000 99000 ) Population ( 0 ) TreeSize ( 0 0 ) StaticFlags ( 00100000 ) Position ( 942.991 210.805 -949.252 ) QDirection ( 0 -0.945537 0 0.325515 ) VDbId ( 4294967294 ) StaticDetailLevel ( 0 ) )
What jumps out at me are a bunch of errors --
1) the extraordinarily large UID value (which in turn created the overflow, as I've never seen a UID in excess of 64,000....)
2) the lack of a texture file
3) the yuge size of the Area()
4) the tree size and population of 0
Has anyone else seen these types of entries, and if so, what is generating them?