Unusual Forest Entry
#11
Posted 01 September 2016 - 09:39 AM
For myself, I start to worry once the UiD() values hit 7000 and I will renumber them before they creep much into the 8000's. I've seen too many strange things occur when those numbers get too high and I know for a fact that KUJU's RE can place a lot more objects per tile when all of the UiD() values in the displayed 4 tiles have few gaps in the issued numbers (I'm talking about > 2700 objects/tile).
I don't think anyone has said whether this yard cam is added by the user invoking the function or whether it happens automatically. Which is it? IMO it would be better to let the user invoke it than assume everyone wants it.
#12
Posted 01 September 2016 - 01:31 PM
For anyone interested in a fast way to zap Yardcam definitions from a route, I've added an option to WFH to strip out forest definitions that don't have a tree texture in the object's declaration.
#13
Posted 01 September 2016 - 01:46 PM
Genma Saotome, on 01 September 2016 - 09:39 AM, said:
My editor has no support for yard definition at all. (except load & save existing items)
#14
Posted 01 September 2016 - 02:35 PM
eolesen, on 01 September 2016 - 01:31 PM, said:
For anyone interested in a fast way to zap Yardcam definitions from a route, I've added an option to WFH to strip out forest definitions that don't have a tree texture in the object's declaration.
Before I started using OR I had added some yard cams to routes, using the yard cam utility mentioned in the thread. I have forgotten which routes, and all the routes run fine in OR.
Should I find the routes with yard cam entries in the world files and remove them? Any reason to do that? I only use msts for the editors.
#15
Posted 01 September 2016 - 03:20 PM
#16
Posted 01 September 2016 - 04:46 PM
R H Steele, on 01 September 2016 - 02:35 PM, said:
Should I find the routes with yard cam entries in the world files and remove them? Any reason to do that? I only use msts for the editors.
They'll be fine in ORTS.
Have you been able to open and edit the tiles with yardcam entries in the RE?
#17
Posted 01 September 2016 - 09:19 PM
eolesen, on 01 September 2016 - 04:46 PM, said:
Have you been able to open and edit the tiles with yardcam entries in the RE?
I have not tried. My previous encounters with NOTORIOUS RE ended in disaster. Fortunately, I keep redundant copies of everything.
How in the blazes all these routes were built (and continue to be built) using that program is a testament to the skills of all who went into battle.
#18
Posted 02 September 2016 - 09:23 PM
Quote
VERY True...... :I-Agree: :I-Agree:
#19
Posted 03 September 2016 - 04:46 AM