Scenery object "flashes"
#11
Posted 05 April 2016 - 01:49 PM
Saw that too. On some routes like the DAR that flashes as well, I used the MSTS water with three layers, the top being semi-transparent. On the Conn River that isn't flashing I used the same ace file for the top and mid layers and deleted the bottom layer.
Paul :-)
#12
Posted 05 April 2016 - 02:35 PM
#13
Posted 05 April 2016 - 03:24 PM
#14
Posted 05 April 2016 - 04:06 PM
Monty, on 05 April 2016 - 02:35 PM, said:
I don't follow what you're saying here. If you're talking about what TGATools2 refers to as "Alpha" and "Trans" export modes, they're mutually exclusive.
Both of these terms refer to the alpha (transparency) channel. "Trans" mode provides for a 1-bit alpha channel--each pixel is either fully opaque or fully transparent. "Alpha" mode provides for 8-bits (4 in MSTS) of varying degrees of transparency.
railguy, on 05 April 2016 - 03:24 PM, said:
I have commonly seen a flickering/shimmering effect on Forest objects for sure.. not certain about other objects. I've never noticed any representation of a distortion of the texture image in the flickering, but it's always struck me as the objects that are undergoing this effect are flickering visible and invisible. This doesn't seem to be dependent on the camera angle and constantly occurs for some objects. I can usually ignore it, though, and haven't given much thought about why or when this occurs.
#15
Posted 05 April 2016 - 04:15 PM
#16
Posted 05 April 2016 - 04:17 PM
railguy, on 05 April 2016 - 03:24 PM, said:
Only thing that comes to mind is Z-fighting, or moire.
#17
Posted 05 April 2016 - 04:58 PM
jamesc25313, on 05 April 2016 - 04:15 PM, said:
Or one could use the TGATools2A version which directly calls Ace-It.
I wonder if Re-Mip-It would help that problem.
#18
Posted 05 April 2016 - 06:14 PM
jovet, on 05 April 2016 - 04:58 PM, said:
I wonder if Re-Mip-It would help that problem.
TGATools2A is what I'm using, sorry. Exporting as Ace (Alpha) with mip maps on off off didn't make a difference in flickering. The way I'm going about it is saving as a tga with mip maps off, with whichever exporter of choice (dxtbmp, tgatools2a ect.) and exporting once again as ace with AceIt. Why it works (sort of) in one program and not the other, I dont know.
#19
Posted 05 April 2016 - 07:22 PM
#20
Posted 05 April 2016 - 11:48 PM
In OR, i've only seen this sort of scenery flash once. A moving car crossing over a bridge, i had that car texture for a second or so in my cab view.
Although i haven't seen that problem since, i do get white flashes frequently in the cab view.
Thanks