dforrest, on 24 April 2017 - 03:47 AM, said:
I agree with ATW on this approach. A post be me in this thread almost a year ago suggested:
I also made this point in December:
James Ross, on 14 December 2016 - 08:20 AM, said:
IMHO it's no use saying "we need what MSTS does" if nobody is going to implement that (and nobody has); it looks to me like we need to start with some simpler, and using already-existing checks in the code is one way to do that. I'd expect most if not all of the messages I listed to be included in any evaluation anyway (whether or not they're fatal to completion) so why shouldn't we start by simply recording some things that happened?
We have to start this somewhere. I don't really care where at this point; it needs to record
something about an player's progress and present it to the player upon exit/completion. :)