Elvas Tower: Cabview - Position des Hebels in Texture - Elvas Tower

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Cabview - Position des Hebels in Texture Rate Topic: -----

#61 User is offline   Csantucci 

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Posted 24 November 2016 - 02:50 AM

Can you please attach also the .eng file?

#62 User is offline   Icik 

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Posted 24 November 2016 - 07:34 AM

Here...

Attached File(s)



#63 User is offline   Csantucci 

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Posted 24 November 2016 - 10:40 AM

I have checked. As far as I can see, OR works like MSTS.

#64 User is offline   Icik 

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Posted 24 November 2016 - 12:16 PM

When I set NumPositions to NumPositions ( 5 0 3 4 5 6 ) the frame is so displayed in this order: 0 1 2 3 4 bad
When I set NumPositions to NumPositions ( 5 3 3 4 5 6 ) the frame is so displayed in this order: 3 3 4 5 6 good

Why does it so working?

#65 User is offline   Csantucci 

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Posted 24 November 2016 - 12:36 PM

View PostIcik, on 24 November 2016 - 12:16 PM, said:

When I set NumPositions to NumPositions ( 5 0 3 4 5 6 ) the frame is so displayed in this order: 0 1 2 3 4 bad
When I set NumPositions to NumPositions ( 5 3 3 4 5 6 ) the frame is so displayed in this order: 3 3 4 5 6 good

Why does it so working?

Because in the first case every number is greater than the preceding one; in the second case it is greater or equal. In the first case an adjustment is done (I found this already in the software), I assume for MSTS compatibility.
I would like that you check with MSTS too to confirm what I found. I don't want to do something different from MSTS.

#66 User is offline   Icik 

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Posted 24 November 2016 - 12:42 PM

Sorry, but it is not logical. Why OR can not to read so precise like the order is defined?

#67 User is offline   Csantucci 

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Posted 25 November 2016 - 11:53 PM

Hi Icik, I made more accurate tests. In fact OR behaves differently than MSTS. I will see if I can correct that.

#68 User is offline   Icik 

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Posted 26 November 2016 - 12:28 AM

OK, thanks for Your efforts.

#69 User is offline   Csantucci 

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Posted 26 November 2016 - 12:32 PM

I have a problem: I have created a version where your case works, however this other case, taken from the default GP38, does no more work using the same rules as used in your case:
		Lever (
			Type ( ENGINE_BRAKE LEVER )
			Position ( 93 401 145 42 )
			Graphic ( IndBrake.ace )
			Style ( NOT_SPRUNG )
			MouseControl ( 1 )
			NumFrames ( 18 2 9 )
			NumPositions ( 2 0 1 )
			NumValues ( 2 0 0.3 )
			Orientation ( 0 )
			DirIncrease ( 0 )
			ScaleRange ( 0 1 )
		)

Also in this case there is a number of positions and values that is different from the number of frames. However here the correct way of doing is to add couples of positions and values up to the number of frames. So, what can OR use to distinguish between the two cases?

#70 User is offline   Icik 

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Posted 26 November 2016 - 01:22 PM

MSTS has certain defined exceptions for enrollment NumPositions (2 0 1), which displays all frames from 0 to maximum.
Can you also implement this exception?

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