ORTS new shape format???
#71
Posted 31 March 2017 - 12:19 PM
#72
Posted 31 March 2017 - 04:05 PM
#73
Posted 31 March 2017 - 05:53 PM
http://www.elvastower.com/forums/public/style_emoticons/default/oldstry.gif
#74
Posted 04 April 2017 - 02:24 AM
Goku, on 31 March 2017 - 04:05 PM, said:
Yes you can, but not everything in the same .S file, you have to divide the mesh in almost 2 .S files (I know what I'm talking about), Gmax doesn't even like models over 20.000 polygons, the models I've made, around 50.000 polygons per model and above, I can't get them as one into .S file... So yeah, a new format that allows export directly from 3Dsmax, is really appreciated. :)
#75
Posted 04 April 2017 - 12:08 PM
Guille592, on 04 April 2017 - 02:24 AM, said:
You don't. OR and TSRE can handle huge .S files.
Guille592, on 04 April 2017 - 02:24 AM, said:
Use amazing blender exporter, not obsolete gmax.
Guille592, on 04 April 2017 - 02:24 AM, said:
You need to use blender .. it is easy to import models from 3ds max, but some work is required in blender.
#76
Posted 04 April 2017 - 12:59 PM
WRT high poly models, Sketchup can do models of as many as 100,000 polys. It gets slow, the export takes a very long time, but it is doable -- and adding LOD's is a snap. No animation tho, you need a number of plug-ins for things like pipe runs, and you do need to know how to work with SU's unusual approach to greedy vertex points (why SU often have a lot of unnecessary polys).
If the OR software would allow model builders to create multiple, small models and then have OR assemble them as one game object -- pretty much what it does for .fa -- the issue of how many polys can the 3d modeling software handle becomes totally irrelevant.
#77
Posted 05 April 2017 - 12:40 AM
Goku, on 04 April 2017 - 12:08 PM, said:
Onbiously you can't (well in my case) as you are forced to divide the mesh when exporting from Gmax, as I've said before.
Goku, on 04 April 2017 - 12:08 PM, said:
Why should I start using blender? I create trains with 3dsMax for some simulators, it is either a pain to export to Gmax/Blender and then set up the train again... Can't we just export from a 3D Editor like Blender users do? Or people wich use Sketchup, I think that with the new format, new shaders would come in handy.
#78
Posted 05 April 2017 - 03:17 AM
Guille592, on 05 April 2017 - 12:40 AM, said:
3ds max is very expensive software. Maybe that is why no one made .S file exporter. Blender is free.
#79
Posted 05 April 2017 - 03:39 AM
Goku, on 05 April 2017 - 03:17 AM, said:
Erm I've got 3dsMax for free, and no, it ain't a pirate version, just grab a student license key from Autodesk and you're ready to go... :sweatingbullets:
P.S: I think it was this where you could get the key from:
http://www.autodesk....oftware/3ds-max
#80
Posted 05 April 2017 - 08:20 AM