Elvas Tower: ORTS new shape format??? - Elvas Tower

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ORTS new shape format??? Rate Topic: ****- 3 Votes

#71 User is offline   Guille592 

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Posted 31 March 2017 - 12:19 PM

Hello there! I would like to know if there are any news from the new shape format? It would be really interesting to have high detailed models in Open Rails once and for all, I think the time of wheels and bogies made with alphas needs to come to an end. :p

#72 User is offline   Goku 

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Posted 31 March 2017 - 04:05 PM

You can make high detailed models in current .s file format.

#73 User is offline   thegrindre 

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Posted 31 March 2017 - 05:53 PM

Most all my models are high detail with virtually no alphas. My bogies/trucks are fully 3D and include the nuts and the bolts. http://www.elvastower.com/forums/public/style_emoticons/default/good2.gif

http://www.elvastower.com/forums/public/style_emoticons/default/oldstry.gif

#74 User is offline   Guille592 

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Posted 04 April 2017 - 02:24 AM

View PostGoku, on 31 March 2017 - 04:05 PM, said:

You can make high detailed models in current .s file format.


Yes you can, but not everything in the same .S file, you have to divide the mesh in almost 2 .S files (I know what I'm talking about), Gmax doesn't even like models over 20.000 polygons, the models I've made, around 50.000 polygons per model and above, I can't get them as one into .S file... So yeah, a new format that allows export directly from 3Dsmax, is really appreciated. :)

#75 User is offline   Goku 

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Posted 04 April 2017 - 12:08 PM

View PostGuille592, on 04 April 2017 - 02:24 AM, said:

Yes you can, but not everything in the same .S file, you have to divide the mesh in almost 2 .S files (I know what I'm talking about)

You don't. OR and TSRE can handle huge .S files.

View PostGuille592, on 04 April 2017 - 02:24 AM, said:

Gmax doesn't even like models over 20.000 polygons

Use amazing blender exporter, not obsolete gmax.

View PostGuille592, on 04 April 2017 - 02:24 AM, said:

the models I've made, around 50.000 polygons per model and above, I can't get them as one into .S file... So yeah, a new format that allows export directly from 3Dsmax, is really appreciated. :)

You need to use blender .. it is easy to import models from 3ds max, but some work is required in blender.

#76 User is offline   Genma Saotome 

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Posted 04 April 2017 - 12:59 PM

I'm led to understand that the TSM source was available at one time. Might still be available.

WRT high poly models, Sketchup can do models of as many as 100,000 polys. It gets slow, the export takes a very long time, but it is doable -- and adding LOD's is a snap. No animation tho, you need a number of plug-ins for things like pipe runs, and you do need to know how to work with SU's unusual approach to greedy vertex points (why SU often have a lot of unnecessary polys).

If the OR software would allow model builders to create multiple, small models and then have OR assemble them as one game object -- pretty much what it does for .fa -- the issue of how many polys can the 3d modeling software handle becomes totally irrelevant.

#77 User is offline   Guille592 

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Posted 05 April 2017 - 12:40 AM

View PostGoku, on 04 April 2017 - 12:08 PM, said:

You don't. OR and TSRE can handle huge .S files.


Onbiously you can't (well in my case) as you are forced to divide the mesh when exporting from Gmax, as I've said before.

View PostGoku, on 04 April 2017 - 12:08 PM, said:

You need to use blender .. it is easy to import models from 3ds max, but some work is required in blender.


Why should I start using blender? I create trains with 3dsMax for some simulators, it is either a pain to export to Gmax/Blender and then set up the train again... Can't we just export from a 3D Editor like Blender users do? Or people wich use Sketchup, I think that with the new format, new shaders would come in handy.

#78 User is offline   Goku 

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Posted 05 April 2017 - 03:17 AM

View PostGuille592, on 05 April 2017 - 12:40 AM, said:

Why should I start using blender? I create trains with 3dsMax for some simulators, it is either a pain to export to Gmax/Blender and then set up the train again... Can't we just export from a 3D Editor like Blender users do? Or people wich use Sketchup, I think that with the new format, new shaders would come in handy.

3ds max is very expensive software. Maybe that is why no one made .S file exporter. Blender is free.

#79 User is offline   Guille592 

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Posted 05 April 2017 - 03:39 AM

View PostGoku, on 05 April 2017 - 03:17 AM, said:

3ds max is very expensive software. Maybe that is why no one made .S file exporter. Blender is free.


Erm I've got 3dsMax for free, and no, it ain't a pirate version, just grab a student license key from Autodesk and you're ready to go... :sweatingbullets:

P.S: I think it was this where you could get the key from:

http://www.autodesk....oftware/3ds-max

#80 User is offline   copperpen 

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Posted 05 April 2017 - 08:20 AM

Student licences aside, it remains a very expensive piece of software for most people. Not really worth the price for making models to use in trainsims unless you go commercial to regain the money spent. On that basis it is hardly worth the effort to make an exporter for it, at least until the OR native model format is finalised, and maybe not even then.

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