Using a Tender Freight Animation to place loco Footplate Crew
#21
Posted 01 September 2015 - 05:36 AM
I've used your new RunActivity.exe/RunActivityLAA.exe in X3228. The crew now appear in the cab, but they are up to their knees in the floor! The first parameter doesn't seem to have been used to raise the shape appropriately.
If we can get that sorted, I'll run some full tests with crew and fuel load FAs
Thanks :)
Cheers,
Ged
#22
Posted 01 September 2015 - 05:44 AM
Just a thought !
#23
Posted 01 September 2015 - 05:54 AM
I am not particularly bothered by the lack of a crew, after all, I am the crew.
Open Rails is not a very forgiving program where modelling mistakes have been made. I spent a few hours yesterday correcting a shape error that affected most of my A4 class caused by not naming a part correctly when the model was made.
#24
Posted 01 September 2015 - 05:54 AM
slipperman, on 01 September 2015 - 05:23 AM, said:
When using Shape Viewer, you are applying the 0.0 3.0 0.0 values to x, y and z axes. They are not used for that in the tender FA, whether it's for diminishing fuel load or crew.
Cheers,
Ged
Hi Ged,
Sorry for confusion, with 0.0 3.0 0.0 I was speculating (thinking out loud?) about Copperpens post #17...
Quote
...in my subsequent post with the Sviewer picture, I haven't moved the FA, it is at 0 0 0.
Cheers,
J.
#25
Posted 01 September 2015 - 05:55 AM
slipperman, on 01 September 2015 - 05:36 AM, said:
I've used your new RunActivity.exe/RunActivityLAA.exe in X3228. The crew now appear in the cab, but they are up to their knees in the floor! The first parameter doesn't seem to have been used to raise the shape appropriately.
If we can get that sorted, I'll run some full tests with crew and fuel load FAs
Thanks :)
Cheers,
Ged
This leads me back to the supposition that they are not correctly placed in the beginning.
#26
Posted 01 September 2015 - 09:05 AM
thank you for having tested that.
Let's have a second trial here, that should solve the problem of the vertical position of the crews
I'm anxious about the result of your test.
Carlo
File deleted, as a new one has been attached to a later post.
#27
Posted 01 September 2015 - 02:26 PM
Apologies for the late reply, but I've been doing some preliminary testing!!
Thanks for the new RunActivity, but, unfortunately, the crew are still sunk into the cab floor.
Cheers,
Ged
#28
Posted 02 September 2015 - 06:48 AM
I'd like only to add something: if I open with ShapeViewer the tender of the 45662 this is what I see:
The crew is far from the tender, at the position where also OR sees it.
#29
Posted 02 September 2015 - 09:06 AM
Thanks for trying to fix this. As I said in my earlier post (perhaps I appeared a little terse in that post, for which I apologise), and as Ged said in post #1, this has been fixed once before.
If it helps, looking back through my records, the fix was incorporated in version r2636 posted by Peter Gulyas on 10 November 2014. I, and others, tested it pretty thoroughly and found that the crews appeared correctly in game. Where coal loads were incorporated instead they diminished correctly, and Freight Animations included in 'normal (non-tender) wagons and loco's also worked properly.
If you still have access to r2636 (which addressed only this issue as far as I can tell), there may be some helpful clues in there.
Martin
#30
Posted 02 September 2015 - 09:56 AM
Carlo : Shape Viewer uses 3 parameters to position a shape (x, y, z). Tender FAs are different to those for other vehicles in that the first 2 parameters indicate the shape's initial and final positions, both in relation to its origin. See my full report regarding the third parameter, if present, and what I suspect is the purpose of the second parameter (3.0).
If the vertical position of the crew cannot be fixed in the short term, I'd prefer your latest version, which puts the crew in the cab, to be implemented. Thanks.
Martin : Thanks, mate. I don't have r2636, but I do have the weekly version which came out after that, 2647 (14 Nov 2014); unfortunately, I don't have the source files.
Cheers,
Ged