New Route Editor for Open Rails Build routes without msts
#391
Posted 14 February 2016 - 05:21 PM
Also, perhaps it is there and I did not see it but is there an undo function for terrain editing?
#392
Posted 14 February 2016 - 05:54 PM
Genma Saotome, on 14 February 2016 - 05:21 PM, said:
What do you mean? Maybe I do not know MSTS RE because only terrain editing tool in RE I see is ugly 'set height' right menu option and 8/2 numpad key. My editor have the functionality and much more. To modify only one vertex, set brush size to 1. If you want specific height, set brush type to fixed height.
Of course I will add vertex grid view like in MSTS RE 'W' key.
#393
Posted 14 February 2016 - 06:19 PM
Goku, on 14 February 2016 - 05:54 PM, said:
Of course I will add vertex grid view like in MSTS RE 'W' key.
I guess I'll need to look again.
What about change by a specific relative amount -- lower everything under the "brush" by 2.75m?
Adding the ability to see the vertex grid is essential. So is showing the area covered by the "brush" because using the mouse for precise movement is pretty hard and if you cannot see the edge, well, it can go the wrong way pretty fast -- that's why drawing tablets are used by artists: holding a digital pen is vastly more precise when you move it around.
Another question: Doing shallow slopes like beaches and riverbeds would be a lot easier with something like a palette knife -- long, narrow "brush" with a different height at each of the long ends. Can that be done now (or added later)?
#394
Posted 14 February 2016 - 06:52 PM
Genma Saotome, on 14 February 2016 - 06:19 PM, said:
Adding visible grid is something to do from the beginning :)
Genma Saotome, on 14 February 2016 - 06:19 PM, said:
It is possible, but because only available brush is 'smooth brush', works only with 1 brush size.
Genma Saotome, on 14 February 2016 - 06:19 PM, said:
Now - no. In the future - yes. I plan to do lots of different brushes. But now are more important things.
#396
Posted 15 February 2016 - 02:13 PM
One of the guys doing routes and rolling stock for MSTS has released a number of routes set in Victoria, Australia, he has since retired from the scene. Now two of these (and one of them is quite large) are best described as works in progress. Now I have contacted the developer and he has given permission to any one who wishs to add/correct and/or extend these routes.
What is reqiured initially is small scale earth works, cuttings, embankments etc and a large scale changing and adding a considerable number of objects such as bridges, mile posts, station signs, whistle posts etc. For the first phase little to no track work will be required
Note: One route i set in the 1940-1955 period, he has made it tough on the other one which is set in the 1890's. The social structure of Victoria was quite different then, the local towns being smaller and the country side had far more people than latter on. Sadly very little historical information has survived from this period. Because of this there is considerable number of historical errors in the latter route (and even some in the other route).
The routes are good enough though for them to be completed and may be latter on extended.
Lindsay
#397
Posted 15 February 2016 - 02:21 PM
And one little question: can you (maybe in future) add functions like in ShapeViewer - display number of polys and LODs for selected object?
P.S.: we periodically report about your work in Czech MSTS forum.
#398
Posted 15 February 2016 - 02:37 PM
Lindsayts, on 15 February 2016 - 02:13 PM, said:
Next version will be capable to do everything, so it will be possible to use it instead MSTS RE. But it will be still unstable and untested version so it is higher risk of destroying hard work compared to MSTS RE.
Of course it will be sooner stable if more people will test it during route building.
#399
Posted 15 February 2016 - 10:04 PM
Brandon
#400
Posted 16 February 2016 - 10:21 AM
Do you plan on adding a 3D preview of the selected objects? This would be really helpful. :)