New Route Editor for Open Rails Build routes without msts
#961
Posted 24 September 2016 - 08:08 AM
Maybe something broke when I fixed this bug:
http://www.elvastowe...176#entry208176
I will check it tomorrow.
http://www.elvastowe...176#entry208176
I will check it tomorrow.
#962
Posted 24 September 2016 - 10:20 AM
Goku, on 24 September 2016 - 08:08 AM, said:
Maybe something broke when I fixed this bug:
http://www.elvastowe...176#entry208176
I will check it tomorrow.
http://www.elvastowe...176#entry208176
I will check it tomorrow.
That might be the case, was using v0.629, went back v0.618 and gradients are working.
#964
Posted 24 September 2016 - 12:07 PM
After you select an object and its position data appears in the left side window, can you manually edit the data there? I wanted to raise something by 0.7m so I typed a new value into the center field... could not figure out how to apply the new number.
Being able to manually edit those position values is, IMO, an essential feature for precise changes and is ergonomically better than using a mouse in that circumstance (IOW using a mouse is fine for good-enough positioning but when you need precision typing in numbers is better). KUJU's RE does allow for this.
Being able to manually edit those position values is, IMO, an essential feature for precise changes and is ergonomically better than using a mouse in that circumstance (IOW using a mouse is fine for good-enough positioning but when you need precision typing in numbers is better). KUJU's RE does allow for this.
#965
Posted 25 September 2016 - 01:46 PM
New version: http://koniec.org/ts...SRE5_v0.630.zip
- fixed track gradients
- edit position values
- edit elevation values
- world object markers, so it is possible to edit "invisible objects"
- fixed track gradients
- edit position values
- edit elevation values
- world object markers, so it is possible to edit "invisible objects"
#966
Posted 26 September 2016 - 04:18 AM
Goku,
Thanks so much for all the work you are doing. It's truly remarkable.
chris
Thanks so much for all the work you are doing. It's truly remarkable.
chris
#967
Posted 26 September 2016 - 06:59 AM
+1 for post 966 above. The work that Goku is doing, plus the swiftness of fixing problems that occurs, is, simply amazing. Keep up the good work, Goku.
#969
Posted 27 September 2016 - 03:32 PM
New version (update only): http://koniec.org/ts...SRE5_v0.631.exe
- edit static obj shadow type, animations and terrain obj flags,
- better bounding boxes
- edit static obj shadow type, animations and terrain obj flags,
- better bounding boxes
#970
Posted 27 September 2016 - 05:58 PM
Thank you for your time opening up this hobby with the new editor.
There are a class of objects that are known as ESD_Snapable objects.
The 'snap' feature is toggled on/off in the MSTS editor via the keyboard X key.
It is used in the default MSTS Wire fence object and several others in the default release of MSTS in 2001.
An object's snap feature is enabled in the objects Shape Data File. The shape itself has nothing to do with the snap feature.
It's all in the SD file and uses the defined Bounding Box as the snap 'object', i.e. you set up the bounding box to adjust the snap points if the ESD_Snapable () parameter is in the SD file.
Any object can be made 'snapable' by setting up the objects SD file.
Will your editor allow the present (many!) snapable object that are available in the trainsim.com file library to be used?
an example is hwygdrls.zip I also make good use of the Snappers set of buildings/trees/roads the all snap together and would be at a loss without them.
Regards,
vince
There are a class of objects that are known as ESD_Snapable objects.
The 'snap' feature is toggled on/off in the MSTS editor via the keyboard X key.
It is used in the default MSTS Wire fence object and several others in the default release of MSTS in 2001.
An object's snap feature is enabled in the objects Shape Data File. The shape itself has nothing to do with the snap feature.
It's all in the SD file and uses the defined Bounding Box as the snap 'object', i.e. you set up the bounding box to adjust the snap points if the ESD_Snapable () parameter is in the SD file.
Any object can be made 'snapable' by setting up the objects SD file.
Will your editor allow the present (many!) snapable object that are available in the trainsim.com file library to be used?
an example is hwygdrls.zip I also make good use of the Snappers set of buildings/trees/roads the all snap together and would be at a loss without them.
Regards,
vince