Elvas Tower: New Route Editor for Open Rails - Elvas Tower

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New Route Editor for Open Rails Build routes without msts Rate Topic: -----

#551 User is offline   jamesc25313 

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Posted 05 March 2016 - 01:49 PM

How do we change forest object size and density?

#552 User is offline   Goku 

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Posted 08 March 2016 - 10:27 AM

Wait for next version. Current allows only place new and delete.

 jovet, on 05 March 2016 - 07:05 AM, said:

And even allowing for more types than MSTS has.

I think better use multiple marker files instead of dozens marker types.

#553 User is offline   Genma Saotome 

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Posted 08 March 2016 - 05:25 PM

I must have missed this somewhere... how do you move a static object? I've got a big tree where I want a road. Rather than delete it I'd like to move it about 30m to the south.

#554 User is offline   Goku 

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Posted 08 March 2016 - 05:32 PM

In wersion you have press T and use numpad keys or arrows/pg up/down if you have "use numpad" set to false. More details see first post of this thread.
In v0.612 you can also use mouse.

#555 User is offline   jamesc25313 

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Posted 09 March 2016 - 08:39 PM

[quote name='Goku' timestamp='1457461675' post='199326']
Wait for next version. Current allows only place new and delete.

great news! Thanks for your efforts.

#556 User is offline   xavivilla 

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Posted 10 March 2016 - 05:17 PM

First, my congratulations to Mr. Goku for his work in this Editor

 jamesc25313, on 09 March 2016 - 08:39 PM, said:


Wait for next version. Current allows only place new and delete.

great news! Thanks for your efforts.


With the current version you can move and rotate objects already installed on the route

#557 User is offline   jamesc25313 

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Posted 10 March 2016 - 07:23 PM

Quote



With the current version you can move and rotate objects already installed on the route


Yeah, but you can't currently resize or define forest objects population. They can only be placed at the moment and of course moved and rotated.

#558 User is online   ATSF3751 

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Posted 10 March 2016 - 08:53 PM

Hey Goku,

I really like your efforts with this new editor and thank you so much for making a new editor that is so much easier to use. One thing that I have noticed though while laying track that really bugs me and Im not sure if anyone else has noticed it but when laying track you need to push Z every time you lay a new piece of track or road down to connect it to the TDB file and with the old editor it seems so much easier to lay tracks and road pieces. Also the editor crashes if you push F for butting up the ground with the track or road pieces before you push Z. I feel as if it would be so much quicker if we could just automatically have the tracks and roads be connected to the TDB right away instead of having to push Z every time we lay a new piece down. Another thing that I have noticed as well is when you go to move the tracks up and down the grade is way to steep and you have to go back in the old editor and correct it. Could there maybe be an option like the old editor that you can click on a piece and move it up and down to the way you want it with the mouse and move objects around with the mouse once you click on them like the old editor is capable of? May want to look at these two things and see if there is a way to fix them. Other then that the new editor is working like a charm and I am very happy with it.

Brandon

#559 User is offline   Goku 

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Posted 11 March 2016 - 03:47 AM

View PostATSF3751, on 10 March 2016 - 08:53 PM, said:

I feel as if it would be so much quicker if we could just automatically have the tracks and roads be connected to the TDB right away instead of having to push Z every time we lay a new piece down.

Maybe I will add option to 'auto Z' on unselect like on MSTS RE. But I think it is not good idea. In MSTS RE it was reason of unexpected crashes if you, for example, saved route with track selected.
Moving object with mouse is already in 0.612

#560 User is offline   Stingray 

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Posted 11 March 2016 - 05:06 AM

Hi Goku.

Your editor is better and better...

May I have a question? Could you, please, try to release a linux version of TSRE? Several years I run MSTS and MSTS RE under Wine, ORTS runs too (with limitations). I tried TSRE under some Wine versions, but unsuccessfully. I get only white window, or only gray shapes without textures. I think that TSRE is unable tu run under Wine... Linux native version could be fantastic...

Thanks.


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