New Route Editor for Open Rails Build routes without msts
#1601
Posted 17 March 2017 - 02:22 PM
#1602
Posted 18 March 2017 - 01:41 AM
xavivilla, on 17 March 2017 - 12:27 PM, said:
See third point of this message: http://www.elvastowe...post__p__217202
Thank you, we had overlooked that.
#1603
Posted 18 March 2017 - 02:06 AM
Examples. Making curved platforms fit tracks. I can extrude the curved platform in 3dc Piper, but adjusting it to fit needed repeated loading of the editor or game to see the result.
I need to make loco shed inspection pits (16) fit between the existing tracks. The 16 pits must be in 1 shape, and now I can easily adjust for correct position.
TSRE5 gets better and better!
Thanks! rick
#1604
Posted 18 March 2017 - 09:19 AM
Would you please look at this thread: http://www.elvastowe...787#entry217787
When creating new tiles with TSRE, the tile nomenclature for the first digit is using unsigned integer, not a signed integer. According to James Ross, OR may not work with the current TSRE naming convention.
Thank you
chris
#1605
Posted 18 March 2017 - 02:19 PM
Csantucci, on 17 March 2017 - 12:10 AM, said:
It is done in 0.69.
Quote
The tiles are not from TSRE.
Genma Saotome, on 16 March 2017 - 11:34 AM, said:
You made subforum for TSRE, but some users are still posting annoying posts in my thread instead of their own threads. Rude behaviour requires rude answers.
#1606
Posted 18 March 2017 - 03:33 PM
Goku, on 18 March 2017 - 02:19 PM, said:
You made subforum for TSRE, but some users are still posting annoying posts in my thread instead of their own threads. Rude behaviour requires rude answers.
ADMIN COMMENT
Not on this board.
You are a product developer; As such any rude behavior towards you requires a mature response -- or no response at all.
Product developers always have complainers. Grow up.
#1607
Posted 18 March 2017 - 03:41 PM
Since forest regions are eligible for auto placement would it be possible to edit the properties of the forest region before auto placement? Being able to edit width and height properties would be a huge help using this feature.
http://i.imgur.com/Wvaszvo.jpg
#1608
Posted 18 March 2017 - 03:46 PM
Genma Saotome, on 18 March 2017 - 03:33 PM, said:
Not on this board.
You are a product developer; As such any rude behavior towards you requires a mature response -- or no response at all.
Product developers always have complainers. Grow up.
1. No response is not an option when someone is posting bad and false things about TSRE because other users may think there is something wrong.
2. I have no time to make a good response every time and posts in my topic requires fast response because of 1 point above. If someone use their own topic, there is no need for fast response and it can wait when I have time for good answer.
#1609
Posted 18 March 2017 - 04:59 PM
Goku, on 18 March 2017 - 03:46 PM, said:
That's life Goku.
Goku, on 18 March 2017 - 03:46 PM, said:
Consider: If I were to close your mega-thread then nobody can add it it. I can split off anything that looks like an open, unanswered question into its own thread (limited to the last 48 hours of posts). You answer those questions in those threads. You refrain from starting a new thread for a little while so people are forces to start their own threads to ask you questions. Perhaps after a few days, maybe a week people will figure out they are supposed to do things differently now.
What do you think?
#1610
Posted 24 April 2017 - 01:44 PM
Speed_Digit_Tex ( ) are saved without or with wrong texture name.
1.5 month after release someone tried to place milepost ..