Elvas Tower: New Route Editor for Open Rails - Elvas Tower

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New Route Editor for Open Rails Build routes without msts Rate Topic: -----

#1441 User is offline   mrmosky 

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Posted 12 February 2017 - 06:00 AM

Excellent! That is good news. We will soon be able to forget all about MSTS tools.
Geoff

#1442 User is offline   Csantucci 

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Posted 12 February 2017 - 06:15 AM

View PostGoku, on 12 February 2017 - 02:56 AM, said:

Also OR does some weird things with carspawners if placed using "Expand" function in TSRE. Don't know if TSRE bug, or OR?

If someone provides a patch e.g. for the USA1 with a carspawner modified with the "Expand" function I can check.

#1443 User is offline   GibiShadok 

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Posted 12 February 2017 - 06:21 AM

View PostGoku, on 12 February 2017 - 05:07 AM, said:

Nothing useful


:lol:

I've decided to built a small line with TSRE5. I made the following mistake as i was creating a new tile : i wasn't over an empty space but over an existing tile ; when i pressed on the "B" key, this tile was deleted without warning and replaced by a new one. I think there should be a warning to prevent this (like "you're creating a new tile on a location where a tile already exists ; this tile will be erased ; ok ?")

btw : the mapping in the center or Paris works now perfectly.

#1444 User is offline   Csantucci 

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Posted 12 February 2017 - 06:31 AM

Re license problems with Google Maps satellite maps. Aren't there other sources of georeferenced satellite maps where there aren't restrictive copyright clauses for non-commercial use?

#1445 User is offline   Goku 

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Posted 12 February 2017 - 06:38 AM

View PostGibiShadok, on 12 February 2017 - 06:21 AM, said:

I think there should be a warning to prevent this (like "you're creating a new tile on a location where a tile already exists ; this tile will be erased ; ok ?")


But there is confirmation window:

http://i.imgur.com/nqZQrL5.png

Quote

Aren't there other sources of georeferenced satellite maps where there aren't restrictive copyright clauses for non-commercial use?

Can't find any other source of static images with http api.

#1446 User is offline   Hamza97 

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Posted 12 February 2017 - 08:11 AM

GREAT work Goku..... Keep it up... :thumbup3: :handsdown:

#1447 User is offline   conductorchris 

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Posted 12 February 2017 - 08:47 AM

Great work indeed. I find myself excited to read the updates here. And I am really looking forward to creating activities with this.
If only I had a little more time . . .
Christopher
(hanging out with my daughter watching circus videos rather than simming . . . )

#1448 User is offline   Goku 

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Posted 12 February 2017 - 11:12 AM

New update: http://koniec.org/ts...SRE5_v0.686.exe

0.686

- critical tdb bug fix
- new auto palcement (use lmb, ctrl+lmb or shift+lmb)
- speedpost properties fix
- X key: flip objects
- carspawner simulation
- simple activity editor


Activity editor is like TSRE5 v0.5. Most of the things does not work, but you can create playable OR activity.
- create empty activity or open existing one
- edit activity settings
- create service and select player service
- place new loose consists

#1449 User is offline   Csantucci 

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Posted 12 February 2017 - 12:21 PM

:sign_rockon:
I draw your attention to paragraph 10.16 of the manual "OR-Specific Additions to Activity Files". These are features that are not supported by the MSTS AE and therefore having them in the TSRE5 AE would be a great thing. All of them except one are related to events, so take into account them when you will start with events. The remaining one you could already implement: it's 10.16.3 AI Horn Blow at Level Crossings, and requires only optionally adding a line at a precise point of the .act file.

#1450 User is offline   Goku 

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Posted 12 February 2017 - 12:32 PM

I fixed the "expand" carspawner bug. TSRE didn't update TrItemRData and it turns out OR uses it.

But I can't solve the level crossing issue:
http://www.elvastowe...-crossing-help/

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