New Route Editor for Open Rails Build routes without msts
#1441
Posted 12 February 2017 - 06:00 AM
Geoff
#1442
Posted 12 February 2017 - 06:15 AM
#1443
Posted 12 February 2017 - 06:21 AM
Goku, on 12 February 2017 - 05:07 AM, said:
:lol:
I've decided to built a small line with TSRE5. I made the following mistake as i was creating a new tile : i wasn't over an empty space but over an existing tile ; when i pressed on the "B" key, this tile was deleted without warning and replaced by a new one. I think there should be a warning to prevent this (like "you're creating a new tile on a location where a tile already exists ; this tile will be erased ; ok ?")
btw : the mapping in the center or Paris works now perfectly.
#1444
Posted 12 February 2017 - 06:31 AM
#1445
Posted 12 February 2017 - 06:38 AM
GibiShadok, on 12 February 2017 - 06:21 AM, said:
But there is confirmation window:
http://i.imgur.com/nqZQrL5.png
Quote
Can't find any other source of static images with http api.
#1446
Posted 12 February 2017 - 08:11 AM
#1447
Posted 12 February 2017 - 08:47 AM
If only I had a little more time . . .
Christopher
(hanging out with my daughter watching circus videos rather than simming . . . )
#1448
Posted 12 February 2017 - 11:12 AM
0.686
- critical tdb bug fix
- new auto palcement (use lmb, ctrl+lmb or shift+lmb)
- speedpost properties fix
- X key: flip objects
- carspawner simulation
- simple activity editor
Activity editor is like TSRE5 v0.5. Most of the things does not work, but you can create playable OR activity.
- create empty activity or open existing one
- edit activity settings
- create service and select player service
- place new loose consists
#1449
Posted 12 February 2017 - 12:21 PM
I draw your attention to paragraph 10.16 of the manual "OR-Specific Additions to Activity Files". These are features that are not supported by the MSTS AE and therefore having them in the TSRE5 AE would be a great thing. All of them except one are related to events, so take into account them when you will start with events. The remaining one you could already implement: it's 10.16.3 AI Horn Blow at Level Crossings, and requires only optionally adding a line at a precise point of the .act file.
#1450
Posted 12 February 2017 - 12:32 PM
But I can't solve the level crossing issue:
http://www.elvastowe...-crossing-help/