Elvas Tower: New Route Editor for Open Rails - Elvas Tower

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New Route Editor for Open Rails Build routes without msts Rate Topic: -----

#1421 User is offline   Csantucci 

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Posted 11 February 2017 - 02:20 AM

 Goku, on 11 February 2017 - 02:06 AM, said:

I think it is useful to see paths when creating services etc.

OK, so you see them but don't create them.

#1422 User is offline   michal 

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Posted 11 February 2017 - 02:20 AM

/Tak, dziękuję/
Yes, thank you. I've solved the problem myself by downloading the newest zip archive. The newest exe files work only with the content of the newest zip archives. That's the solution if someone had a similar problem.

#1423 User is offline   Goku 

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Posted 11 February 2017 - 03:31 AM

Quote

OK, so you see them but don't create them.

If it will be displayed correctly, then why not edit too?

---

What will work in first version of AE:

- create new empty activity
- edit activity settings
- place loose consist
- set player service
- create services from existing consists and paths (only simple, no stops)

http://i.imgur.com/TQdVtJx.png

I wanted to release it today, but friend's route crashes MSTS AE after placing 100+ interactives and I need to find why.

#1424 User is offline   Csantucci 

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Posted 11 February 2017 - 05:30 AM

 Goku, on 11 February 2017 - 03:31 AM, said:

If it will be displayed correctly, then why not edit too?

I have nothing against that :)

#1425 User is offline   Goku 

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Posted 11 February 2017 - 06:16 AM

Critical bug found in TSRE. TrItemRefs list in TrackNode must be sorted by TrackItem position on TrVectorSection. If not in this order, huge risk that MSTS AE and Game will crash!

Will be fixed in next version.

I think no one is using TSRE seriously, if this bug was not noticed until today.
Discovered thanks to someone who decided to continue route development in TSRE with 5k trackNodes and 14k trackItems.

#1426 User is offline   TSCraftsman 

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Posted 11 February 2017 - 07:05 AM

Quite the busy place these days and I don't want to take up anyones time bigger fish to fry.

Anyone experiencing a screen like this http://hostthenpost.org/uploads/36f99dac4b23470e305757dc16448145.jpg
when attempting to apply google satellite raster images to terrain?

It used to work for me then I think I either upgraded to the latest TSRE file for the settings I am using this line
imageMapsUrl = http://maps.googleapis.com/maps/api/staticmap?center={lat},{lon}&zoom={zoom}&size={res}x{res}&maptype=satellite&key=


Just wondering if anyone could steering me in the right direction for the appropriate settings would be greatly appreciated.

Thanks again

#1427 User is offline   Goku 

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Posted 11 February 2017 - 07:11 AM

Read the log message. I thnik you reached free limit and need maps key.

#1428 User is offline   TSCraftsman 

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Posted 11 February 2017 - 07:38 AM

Thanks I didn't realize there was a daily limit of 25K free requests, just got a API key and now raster images reload again. I'll just keep tabs on my usuage.

#1429 User is offline   Goku 

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Posted 11 February 2017 - 07:39 AM

25K free requests are with free key. Without much less.

#1430 User is offline   Csantucci 

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Posted 11 February 2017 - 08:20 AM

 Goku, on 11 February 2017 - 06:16 AM, said:

Critical bug found in TSRE. TrItemRefs list in TrackNode must be sorted by TrackItem position on TrVectorSection. If not in this order, huge risk that MSTS AE and Game will crash!

Will be fixed in next version.

I think no one is using TSRE seriously, if this bug was not noticed until today.
Discovered thanks to someone who decided to continue route development in TSRE with 5k trackNodes and 14k trackItems.

eugenR with my cooperation was chasing this, checking a test route with signals that didn't want to work correctly.
TSRE5 (wrong):
        TrackNode ( 6
                TrVectorNode ( 
                   TrVectorSections ( 1 2 2 -5862 14836 63 0 1 00 -5862 14836 -276.87201 1 427.638 0 6.2831497 0 )
                         TrItemRefs ( 4
                             TrItemRef ( 5 )
                             TrItemRef ( 4 )
                             TrItemRef ( 0 )
                             TrItemRef ( 1 )
                                     )
                             )
                         )


After a TDB rebuild with the MSTS RE (correct):
         TrackNode ( 6
                 TrVectorNode (
                   TrVectorSections ( 1 2 2 -5862 14836 63 0 1 00 -5862 14836 -276.872 1 427.638 0 6.28315 0 )
                       TrItemRefs ( 4
                       TrItemRef ( 1 )
                       TrItemRef ( 0 )
                       TrItemRef ( 5 )
                       TrItemRef ( 4 )
                                  )
                               )
                            )


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