Elvas Tower: New Route Editor for Open Rails - Elvas Tower

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New Route Editor for Open Rails Build routes without msts Rate Topic: -----

#1461 User is offline   Alle 

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Posted 13 February 2017 - 05:09 PM

Of course, my question was if I wanted to do last-minute additions, like on Trainz editor.
Btw, I will do as I was doing (ie: tiles first, then the rest)

Thank you all. ^_^

#1462 User is offline   Goku 

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Posted 13 February 2017 - 05:37 PM

No, in TSRE you can create Tiles whenever you want.
No need to create all Tiles at once. Why?

#1463 User is offline   Goku 

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Posted 13 February 2017 - 07:49 PM

New update: http://koniec.org/ts...SRE5_v0.688.exe
(32 bit): http://koniec.org/ts...5x32_v0.688.exe

0.688

- "Save" is now Shift+Ctrl+S. Ctrl+S was colliding with slow camera movement.
- edit all speedpost properties
- fixed speedpost bugs ( TSRE had a bug in Speedposts that it always put Speed_Digit_Tex and Speed_Text_Size, even if Sepost_Digit_Tex and Milepost_Text_Size is required instead. Also, wrong angle in Speed_Sign_Shape .W file entry )
- fixed signal bug when TrSignalType Flags had wrong value. If route is used only in Open Rails, this bug don't need to be fixed, because Open Rails doesn't use this value. But if signal has wrong TrSignalType Flags, it may not work properly in MSTS. To fix it, check your signals and use "Fix Flags" button:

1. Press "Hacks".
2. Press "Fix TrSignalType Flags".
3. See, if there are any errors.
4. Press "OK" and fix them.
http://i.imgur.com/D4GUtmO.png

#1464 User is offline   Goku 

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Posted 13 February 2017 - 08:19 PM

I'm working on activity editor, so maybe I need to know something about creating activities? I never made any other than empty activity with only player service.
Is there any good guide?

#1465 User is offline   Hamza97 

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Posted 14 February 2017 - 04:53 AM

There is nothing as per "Good Guide", when creating activities, at least for OR, thanks to better signalling support. But if you are making an activities with an intention of finding bugs etc, then following tips MAY help:
1) Make player train start after 1 or more AI trains. This will help finding any bugs of AI train created before player train
2) Make the player train follow fairly complex path. This will again be helpful in Bug finding
3) If possible, make the different trains (player and AI) according to real world timetable. This will make sure there is realistic MIX of different trains like freight, slow pass, fast expresses etc.

Can only think of this much for now, Hope this helps... :good2:

And once again :sign_rockon: for your fabulous work..

#1466 User is offline   Goku 

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Posted 14 February 2017 - 04:56 AM

Your suggestions would be good if I want to create train simulation, not just editor.
I just want to know what are all features in AE.

#1467 User is offline   longiron 

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Posted 14 February 2017 - 05:35 AM

View PostAlle, on 13 February 2017 - 05:09 PM, said:

Of course, my question was if I wanted to do last-minute additions, like on Trainz editor.
Btw, I will do as I was doing (ie: tiles first, then the rest)

Thank you all. ^_^


Exactly, you can create tiles as needed. I'm doing exactly that. Originally, I didn't extract enough tiles for a branch line. Now adding tiles as I work the branch line. So much easier than going into Route Geometry Extractor to create new tile, then using Demex to create terrain heights.






#1468 User is offline   longiron 

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Posted 14 February 2017 - 05:40 AM

View PostGoku, on 13 February 2017 - 08:19 PM, said:

I'm working on activity editor, so maybe I need to know something about creating activities? I never made any other than empty activity with only player service.
Is there any good guide?


There is a pretty good tutorial on Steam4me site. http://msts.steam4me...rials/ig_a.html


As well as a bunch of YouTube videos like this one: https://www.youtube....h?v=sMtfbKPTRms

chris




#1469 User is offline   cnw_fan 

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Posted 14 February 2017 - 05:59 AM

View PostGoku, on 13 February 2017 - 07:49 PM, said:


1. Press "Hacks".
2. Press "Fix TrSignalType Flags".
3. See, if there are any errors.
4. Press "OK" and fix them.


I do not see this. Is it to come up as a dialog box when hitting Hacks? If so I am only see the original TDB tabs in the box.

#1470 User is offline   Goku 

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Posted 14 February 2017 - 06:05 AM

?
Yes. Click "Hacks" in Signal Properties.

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