New Route Editor for Open Rails Build routes without msts
#1342
Posted 31 January 2017 - 09:00 AM
Cool Feature.
Thanks,
Jason
#1343
Posted 31 January 2017 - 10:45 AM
Hello.
The first use of the REF File (for me ) is to attrribute a French and Descriptive Name to a SHAPE.
Example !: Zdan01.S What is this?
My REF File contain a CLASS "Batiments" and a DESCRIPTION : "Maison parpaing en construction".
Very usefull for the build of a ROUTE.
Regards
#1344
Posted 31 January 2017 - 01:13 PM
Goku, on 31 January 2017 - 07:34 AM, said:
I don't use google satellite images as the actual terrtex, rather as a high fidelity guide for creating a unique terrtex. It really helps to capture the nuance of the area: it's variability, locations of buildings, changes in ground color, texture, etc.
chris
#1345
Posted 31 January 2017 - 02:40 PM
- hide unavailable global shapes: settings.txt option:
ignoreMissingGlobalShapes = true
#1346
Posted 31 January 2017 - 03:21 PM
Goku, on 31 January 2017 - 02:40 PM, said:
- hide unavailable global shapes: settings.txt option:
ignoreMissingGlobalShapes = true
Heh . . .and this as I just now finished running RR build custom TSection! Regardless . . .http://www.elvastower.com/forums/public/style_emoticons/default/sign_rockon.gif
vince
#1347
Posted 31 January 2017 - 07:10 PM
- snapables works 100% like in MSTS
- tracks and snapable snap when moved using mouse too
- objects are transffered between tiles when moved using mouse ( clears UNDO history! )
- "snapableOnlyRot = true/false" stick to track property in settings.txt
- minor fixes
#1348
Posted 31 January 2017 - 08:31 PM
Goku, on 31 January 2017 - 07:10 PM, said:
- snapables works 100% like in MSTS
- tracks and snapable snap when moved using mouse too
- objects are transffered between tiles when moved using mouse ( clears UNDO history! )
- "snapableOnlyRot = true/false" stick to track property in settings.txt
- minor fixes
Hi Goku,
Do you mean the 'X' key toggles 'Snap' mode?
Or are you referring to ChiFan's SNAPPERS set of buildings.
vince
#1349
Posted 31 January 2017 - 08:34 PM
#1350
Posted 01 February 2017 - 12:50 AM
Quote
New update: http://koniec.org/ts...SRE5_v0.680.exe
- snapables works 100% like in MSTS
- tracks and snapable snap when moved using mouse too
........snip................"
MS editor Snap Operation using MSTS default snapable shape WireFence50m.s
1. place fence object and align to the direction you want. Save.
2. Press the 'X' key. This toggles snap ON. There is no indication of this.
3. Place a wire fence (or clone the new object)
4. You may in some cases need to drag the object to a different snap point on the first object.
5. As you drag, when you get close to the snap point the object will try to join the first object.
6. The second object will snap to the first place perfectly aligned. Back to step 3.
Here is SD
Quote
shape ( WireFence50m.s
ESD_Detail_Level ( 9 )
ESD_Alternative_Texture ( 1 )
ESD_Bounding_Box ( -25 0 0 25 1.5 0 )
ESD_No_Visual_Obstruction ()
ESD_Snapable ( )
)
This above method is fine for the fence example used but there is a problem with objects that have multiple or end shape snap points.
The SD file BB parameter DOES NOT have to conform the the actual shape but can be located anywhere. Here is example of deOldSta I made snapable. The blue panel is the Bounding Box as read from the SD file. Note that it no where near the actual shape. SV PIX.screenshot014 (Custom).jpg (71.08K)
Number of downloads: 4
I need to be able to drag, 'grab and hold' would be a better term. the object, in this example the station house platform shape. Grabbing and holding and moving the object with the Mouse1 button is the only way on this particular object.
The display of Snap Points is certainly a very welcome enhancement over the MS editor but with snap points in the air it's almost impossible to join this to mating platform sections without being able grab and hold the object. Imagine you have the object attached to the end of a wood dowel and the way you would move it as you held the dowel with one hand.
Here is the SD file for above pic.
Quote
shape ( de_ELOldSta_CENTRE_AVE_S.s
ESD_Detail_Level ( 0 )
ESD_Alternative_Texture ( 257 )
ESD_Bounding_Box ( -11 0 0 11 6 0 )
ESD_Snapable ( )
)
That's how it's done in the MS editor. The wire fence came with the snap feature enabled . . . only they, KUJU / MS / Whatever didn't bother to tell anyone about it. I discovered it quite by accident when I must have toggled snap on while I was setting out a fence line.
http://www.elvastower.com/forums/public/style_emoticons/default/Neeeedsleeep.gif
Regards & g'nite,
vince