New Route Editor for Open Rails Build routes without msts
#1321
Posted 29 January 2017 - 11:46 AM
But .ref editor is good idea to do in the future.
#1322
Posted 29 January 2017 - 05:41 PM
Christopher
#1323
Posted 30 January 2017 - 05:04 AM
Goku, on 29 January 2017 - 11:46 AM, said:
But .ref editor is good idea to do in the future.
Ho Thank you! As usual it is good idea. But....
Do we will can continue to customize CLASS?
Regards
#1324
Posted 30 January 2017 - 06:46 AM
#1325
Posted 30 January 2017 - 07:11 AM
Goku, on 29 January 2017 - 11:46 AM, said:
I think more sub-folders is a bad idea. And it sounds like you're proposing a sub-folder for every individual shape or collection of shapes. Maybe if this were some sort of global repository that all routes could draw from I could see it, but for each individual route? Nah. A central repository for Reference information that all routes could use to identify whatever arbitrary .s files they have in their Shapes folders would be a good idea. But if the user wants to add a shape to the route, the Editor can 1) let the user browse for an .s file 2) look for a .ref file in the same or parent path as the shape being added. 3) locate the .ref entries for the shape in that .ref file 4) automatically import that information into the route being edited's .ref file 5) copy the shape's files (.s, .sd, .ace) to the route's folders 6) make the shape immediately available for use. If .ref file data is not available, the Editor can prompt the user to fill in the information (e.g. Type [Static, LevelCr, etc.], Class, Shadow, Description, etc.) and then proceed with step #4. If other shape data files (.s, .sd, .ace) are missing, the operation fails with an error. If the .sd file calls for extended, seasonal textures that do not exist, the user gets warned or the operation fails with an error.
#1326
Posted 30 January 2017 - 07:44 AM
Directories are much easier than .REF file. Directory name is .REF class name. Each directory can contain any number of .s files. Each directory has one settings file that define type of world object.
Of course it is only Alternative solution suggestion, not .REF replacement.
#1327
Posted 30 January 2017 - 11:10 AM
- more advanced and intuitive "stick to track"
- gui fixes, better behaviour
- pos & rot tools for groupObj
- better app themes
#1328
Posted 30 January 2017 - 11:56 AM
Goku, on 30 January 2017 - 07:44 AM, said:
Yes it does increase the file count. As far as the file system is concerned, folders are files. I would say MSTS installations with millions of files are already stressful enough on the file system.
It makes it harder to find and manage shape files in a route. "Hmmm which folder are _those_ in, again?"
It breaks software like Shape Viewer which is coded to look for textures in the shape's folder, or a peer folder called Textures.
It makes backing-up and manually archiving routes more complicated because of having to manage the sub-folders.
It could help prevent one type of file name collision but introduces folder name collisions.
#1329
Posted 30 January 2017 - 12:15 PM
Jovet, on 30 January 2017 - 11:56 AM, said:
No it doesn't incrase. Ok, it increase but by constant value of only several files (1-100 fies/route). One directory = one ref class, not one .s file.
Jovet, on 30 January 2017 - 11:56 AM, said:
Harder? Finding shape in directory containing 99999 files is almost impossible by hand. You need to use "search". Subdirectories is the way to make it more user friendly.
Jovet, on 30 January 2017 - 11:56 AM, said:
It breaks nothing. Textures are still where they are.
Jovet, on 30 January 2017 - 11:56 AM, said:
?? You just copy or ignore Shapes directory like now.
Jovet, on 30 January 2017 - 11:56 AM, said:
Folder name collisions. How?
Maybe you don't understand the idea ...
#1330
Posted 30 January 2017 - 12:36 PM
thank you again this work you are doing is some of the most important work done since the start of OR.
:sign_thanks: :sign_thanks: :sign_thanks:
Chris