Elvas Tower: New Route Editor for Open Rails - Elvas Tower

Jump to content

  • 208 Pages +
  • « First
  • 129
  • 130
  • 131
  • 132
  • 133
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

New Route Editor for Open Rails Build routes without msts Rate Topic: -----

#1301 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 27 January 2017 - 09:14 AM

 Jovet, on 27 January 2017 - 08:57 AM, said:

I made myself software to assist with this in the MSTS Route Editor. But this ability would be beneficial far beyond just crossing signal shapes.

Copy Pos & Rot is already implementred in most objects.

 Jovet, on 27 January 2017 - 08:57 AM, said:

One crossing-specific ability that would be welcome is the ability to move a LevelCr track marker by dragging it/arrow keys.

It could be done.

One question. Why MSTS supports only max 4 levelcr items? It is weird because there are lots of bigger crossings in the world. TSRE has no such limit. Does OR do the same?

#1302 User is offline   Jovet 

  • Open Rails Developer
  • Group: Status: Elite Member
  • Posts: 2,250
  • Joined: 14-January 08
  • Gender:Male
  • Location:Omaha, Nebraska.
  • Simulator:MSTS/Open Rails
  • Country:

Posted 27 January 2017 - 09:32 AM

 Goku, on 27 January 2017 - 09:14 AM, said:

One question. Why MSTS supports only max 4 levelcr items? It is weird because there are lots of bigger crossings in the world. TSRE has no such limit. Does OR do the same?

Nobody knows the answer to this question. The cap of four tracks seems arbitrary and contrived, and definitely too small.

I cannot imagine that OR would not support more than 4 tracks. I also suspect MSTS would as well, but I do not know anyone who has bothered to try it.

#1303 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 27 January 2017 - 09:45 AM

 Jovet, on 27 January 2017 - 09:32 AM, said:

I cannot imagine that OR would not support more than 4 tracks. I also suspect MSTS would as well, but I do not know anyone who has bothered to try it.

MSTS RE fails to load more than 4 levecr track items, so MSTS Game probably too.

#1304 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 27 January 2017 - 03:45 PM

New update: http://koniec.org/ts...SRE5_v0.669.exe

- move levelcr items
- set levelcr items placement max distance
- track placing max connection distance increased from 0.1m to 0.17m
- better bright theme look

http://i.imgur.com/o0Bwyyg.png

#1305 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 27 January 2017 - 04:26 PM

New update: http://koniec.org/ts...SRE5_v0.670.exe

- track placing max connection distance increased from 0.1m to 0.17m (bug fix)

#1306 User is offline   jdilworth 

  • Apprentice
  • Group: Status: Dispatcher
  • Posts: 40
  • Joined: 14-April 14
  • Simulator:Open Rails
  • Country:

Posted 27 January 2017 - 08:22 PM

I tried out the new crossing features, and they are pretty intuitive. Thanks for this Goku.

I did find a couple bugs though.

1. I had previously posted that there was a missing static flags line in the W file for the LevelCr object when placed in TSRE. I thought this may have been the reason the car spawner isn't responding to the crossing. When a crossing is placed using the MSTS Route Editor, the car spawner responds. I can find nothing in the W file that differs between TSRE or MSTS Route Editor, so it must be something in one of the databases somewhere that triggers this.

2. If a crossing is already in place, and the box is checked to make the audio silent, it doesn't save it to the world file. If you check the box, then alter the position or rotation of the object, it saves it then.

Thanks,
Jason

#1307 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 28 January 2017 - 07:18 AM

1. When I place LevelCr using MSTS RE it has no static flags too. But I found bug that carspawner and platform and siding has staticflags = 0 istead of 0x100. Maybe that is the reason why it doesn't work.
Fixed in next version.

2. Fixed in next version.

#1308 User is offline   Jovet 

  • Open Rails Developer
  • Group: Status: Elite Member
  • Posts: 2,250
  • Joined: 14-January 08
  • Gender:Male
  • Location:Omaha, Nebraska.
  • Simulator:MSTS/Open Rails
  • Country:

Posted 28 January 2017 - 08:06 AM

 jdilworth, on 27 January 2017 - 08:22 PM, said:

1. I had previously posted that there was a missing static flags line in the W file for the LevelCr object when placed in TSRE. I thought this may have been the reason the car spawner isn't responding to the crossing. When a crossing is placed using the MSTS Route Editor, the car spawner responds. I can find nothing in the W file that differs between TSRE or MSTS Route Editor, so it must be something in one of the databases somewhere that triggers this.

Good catch. The StaticFlags values you posted about originally merely dealt with the shadow settings. 0x2000 is a Round shadow, IIRC.

#1309 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 28 January 2017 - 08:29 AM

New update: http://koniec.org/ts...SRE5_v0.671.exe

- Undo fix for GroupObj
- carspawner/platform/siding stataicFlags fix
- other bug fixes

#1310 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 28 January 2017 - 11:29 AM

Satellite images in next version:

http://i.imgur.com/BnRAxXd.png

  • 208 Pages +
  • « First
  • 129
  • 130
  • 131
  • 132
  • 133
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users