Elvas Tower: Tiles and the Dreaded Object Count - Elvas Tower

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Tiles and the Dreaded Object Count Rate Topic: -----

#31 User is offline   Genma Saotome 

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Posted 06 June 2015 - 06:52 PM

View PostDRelyea, on 05 June 2015 - 03:32 PM, said:


Trying to push past 2600 get's me a 'tile failed to save correctly' message. The TDB appears to write correctly, but large numbers of objects get removed from the w file. ( w file size shrinks dramatically) Not quite the Great Route Kablooie, but bad enough.


That but... can kill you. Be sure to restore all your world files and .tdb / .rdb from the same point in time. I once made the mistake of simply restoring the one empty world file and in due time realized my .tdb was terribly out of sync with many world files. It was quite a chore to fix.

#32 User is offline   DRelyea 

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Posted 06 June 2015 - 08:26 PM

Hi,

My fault for not including it in the post. When the world file failed to save in my case(s), I exited the RE, deleted the w file, renamed the w~bk to .w, and renamed the ~TDB.bk to .TDB after deleting the saved .TDB. I did the same for the .TIT. There are no road interactives, and roads were not being placed when these 'failed to save correctly' occurred.

Yes this has happened several times, mostly from trial and error in determining the "new " limit on the current machine.

Doug Relyea

#33 User is offline   vince 

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Posted 06 June 2015 - 09:27 PM

I know your pain; just finished repairing 4 "phantom" signals on PRR-East at Prince interlocking ( N Perryville ) . . . manually.
vince

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