Elvas Tower: Tiles and the Dreaded Object Count - Elvas Tower

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Tiles and the Dreaded Object Count Rate Topic: -----

#11 User is offline   rdamurphy 

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Posted 05 May 2015 - 06:58 AM

"by who... or would that be whom?"

Replace "he" with "who", replace "him" with "whom."

Helps me to keep it straight!

Robert

#12 User is offline   atsf37l 

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Posted 05 May 2015 - 05:01 PM

Or, you can just to out and buy a nasty great big freakin' i7 PC and fuggetaboudit. :) :)

New values below: Durango at 60 FPS!

#13 User is online   Genma Saotome 

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Posted 05 May 2015 - 06:06 PM

View Postatsf37l, on 05 May 2015 - 05:01 PM, said:

Or, you can just to out and buy a nasty great big freakin' i7 PC and fuggetaboudit. :rotfl: :bigboss:

New values below: Durango at 60 FPS!



Done! Two video cards as well.

Doesn't matter a bit with MSTS. I'm dealing with a strange abort right now... I can run a .tdb/.rdb rebuild, no problem. But I cannot enter a handful of tiles w/o RE aborting. Take away the world files and RE is just fine so I know it's not corrupted terrain data, it's something about the world files. Nothing is missing when I run OR in that area and Route Riter reports no relevant problems in that area... at least none that should apply to using RE.

#14 User is offline   Jeffrey Kraus-Yao 

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Posted 05 May 2015 - 06:31 PM

Erased.

#15 User is online   Genma Saotome 

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Posted 05 May 2015 - 11:38 PM

View PostJeffrey Kraus-Yao, on 05 May 2015 - 06:31 PM, said:

Specific shapes in world files could cause Route Editor to abort. Are there shapes in these world files that are not in other world files?


Of course. Lots of solo models on every tile... every building for instance is custom built for that site and used only once. Why would that make a difference?

#16 User is offline   Hack 

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Posted 06 May 2015 - 03:56 AM

View PostGenma Saotome, on 05 May 2015 - 11:38 PM, said:

Why would that make a difference?

Barring an overly saturated tile, or one where track crosses at or near a boundary, it helps you narrow the field of possible suspects of your solo objects, and doubtful that a common item used elsewhere is causing the issue.

Debug 101:

  • Without having to remove or edit anything, make a backup of your shape files.
  • Create a simple cube and textured with a bright color. The cube will be copied multiple times into your route's SHAPE folder.
  • Within a 9-tile radius of where the crash occurs, copy the cube and name each to the name of the solo shapes listed in the problematic world files.
  • One by one, replace from backup your original shape until you get a crash.
  • The last shape copied back into the shape folder is the likely culprit.
  • Once fixed in your 3D editor, continue replacing shapes until all is clear.
  • If you happen to forget to move an original shape back (for whatever reason), you'll be alerted with a brightly colored cube in its place.


:bigboss:

#17 User is offline   Goku 

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Posted 09 May 2015 - 06:25 PM

View Postcharland, on 23 April 2015 - 05:58 AM, said:

I also have no idea just how many objects you can add, from what I've been told it varies but one person has been able to get to over 2700 on one tile.

Maximum number of objects is 7393. I made a simple route editor some time ago and placed 10k objects on one tile.
http://i.imgur.com/jc8HBim.png
but only 7393 appear in MSTS RE :derisive:
http://i.imgur.com/oXVWbXy.png

I also discowered how to place track sections width MSTS RE full compatibility:
https://www.youtube....h?v=F1ulyfL16CM

http://i.imgur.com/wLoBTWy.png
:)

#18 User is offline   atsf37l 

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Posted 10 May 2015 - 10:34 AM

You were able to place 7393 relatively simple, low poly towers. Will it also place 7393 hi-poly hotels or Paul Charland's beautiful depots or factorys?

#19 User is offline   charland 

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Posted 10 May 2015 - 12:33 PM

I think that may be an issue Herb,

A lot of the objects on the Bellows Falls tile are already maxed out, as close to 1750 polygons as I could get. Entire city blocks grouped together to form one object.

I have replaced objects in RE on the Bellows Falls tile by doing it through the World File. I replaced all the grasses on the tile with ones of a different name and had no trouble doing this.

Paul :-)

#20 User is offline   atsf37l 

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Posted 10 May 2015 - 03:27 PM

Paul: I didn't mean to use your name in vein! :bigboss: Just the first hi-poly buildings that came to mind, since I run past your depots almost daily! :sign_sorry:

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