Remote Control DPU units
#1
Posted 06 March 2015 - 01:59 PM
#2
Posted 06 March 2015 - 07:34 PM
Cheers & thanks,
Bazza.
#3
Posted 07 March 2015 - 03:27 AM
A an example of this method of operation can be seen here: https://www.youtube....ABM8UPplY#t=812
Cheers, Markus
#4
Posted 07 March 2015 - 04:06 AM
#5
Posted 07 March 2015 - 05:51 AM
Perhaps the F5 locomotive hud display can reveal some more information on this.
Regards,
Rob Roeterdink
#6
Posted 07 March 2015 - 11:35 AM
#7
Posted 07 March 2015 - 03:38 PM
CB.
#8
Posted 08 March 2015 - 12:36 AM
firealarmguy, on 07 March 2015 - 11:35 AM, said:
First of all, it would be good to specify, how users (players) would expect this to work in OpenRails. What would be the step-by-step way of assigning a locomotive in the consist to belong to a particular DPU group? What would be the desired way of switching between groups to control with keyboard? How it would be expected to display the states of various groups? All in all, a preliminary manual for this would be a help, because without this the programmer doesn't know what to implement exactly. (No programming knowledge is needed for this, so anyone can start thinking on it.)
#9
Posted 08 March 2015 - 08:31 AM
1) The DPU units respond to the throttle and dynamic brake commands the same as the lead units. That, apparently, is the one and only way OR (and MSTS) treat them now.
2) Each DPU unit set--often they are put in mid-train (the "swing" position) and on the rear of the train--can often need to be controlled independently of the lead units. Particularly on grades and in hilly terrain, the engineer can set each DPU set to respond to throttle and dynamic brake commands independent of the lead units. This is known in railroad slang as "building the fence" between the lead units and the DPU sets. A typical use of this occurs when a long train tops a grade. The engineer will "build the fence" then put his lead units into dynamic braking as the front part of the train begins descending the downhill grade. Meanwhile, the swing and rear DPU units will still be in power mode pushing the remainder of the train that is still ascending the grade. As more of the train crests the grade and begins to descend, the engineer will shut the throttles of the DPU's and put them into dynamic braking.
This has already been done in one simulator--Run8 will do it.
#10
Posted 08 March 2015 - 10:22 AM
railguy, on 08 March 2015 - 08:31 AM, said:
How the game's desired user interface for this function would look like? Where to click, what keys to be pressed, how the result is exposed? Specifying this is one of the main keys, when thinking of implementing a new function.