ORTS Wish List -- 2014-01
#11
Posted 08 January 2014 - 09:02 PM
#12
Posted 08 January 2014 - 11:59 PM
Surfliner462, on 08 January 2014 - 05:01 PM, said:
And I have seen exactly the opposite - probably because my laptop has a good CPU and a poor graphics card.
Only ORTS will run trains at full speed.
#13
Posted 09 January 2014 - 01:17 PM
Also are control range of the throttle and brake controls something built into RailDriver or the Eng Files (accuracy and fineness of range) or something that can be adjusted within Open Rails. The train brake is too coarse for my taste, a finer range would be better.
#14
Posted 09 January 2014 - 01:48 PM
#15
Posted 10 January 2014 - 06:54 AM
#16
Posted 10 January 2014 - 06:57 AM
Surfliner462, on 08 January 2014 - 05:01 PM, said:
If you'd like someone to offer advice or investigate this, please start a new thread and provide a breakdown of your computer hardware (CPU and GPU especially), OR log file and screenshot of the HUD/DEBUG page.
#17
Posted 10 January 2014 - 07:48 AM
James Ross, on 10 January 2014 - 06:54 AM, said:
So, the speed of movement in the 8 view in ORTS could be increased when the Shift key is depressed. That was my wish.
Thanks for the reply.
#18
Posted 11 January 2014 - 02:29 PM
The resulting behavior for the "freeroamcamera" (Key 8) is closer to what I would prefer. However, the same constant is used for all of the cameras, so it is too fast for the other cameras. However, since I do not usually use Shift with any of the other cameras, it is acceptable to me. Ideally, there would have to be a separate speed constant for the key 8-view camera.
Also, I get the impression that the speed is not quite double for the freeroamcamera when the constant is doubled, as if there is a bottleneck in the processing, but it may be only a visual artifact. I will have to do some timings and check the cpu loads.
#19
Posted 11 January 2014 - 02:41 PM
Paul :-)
#20
Posted 11 January 2014 - 04:11 PM
That gets old really fast when you have berms on an entire route, and the track is almost always 1M above the terrain.
Brought it up last April in this thread, along with the fix: http://www.elvastowe...rackside-camera
I had fixed in my local version, but once I started downloading the X versions, gave up trying to keep it as stuff got overwritten.