Elvas Tower: ORTS Wish List -- 2014-01 - Elvas Tower

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ORTS Wish List -- 2014-01 Rate Topic: -----

#21 User is offline   James Ross 

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Posted 11 January 2014 - 04:23 PM

View Posteolesen, on 11 January 2014 - 04:11 PM, said:

Elimination of the "bridge view" whenever the track is more than 1M higher than the terrain the camera is over.


The question is then: when should we have "bridge view"?

#22 User is offline   markus_GE 

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Posted 12 January 2014 - 02:58 AM

Don´t know how high berms can get. I´d take a guess of 10 meters, maybe?

Well, if the track´s higher above the ground than such a standard berm height, OpR could go to bridge view. Or a keystroke (e.g. Alt-4) could be defined to enable and disable the bridge view while running the sim.

Cheers, Markus

#23 User is offline   rdamurphy 

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Posted 12 January 2014 - 04:34 AM

The one thing I've really wanted since the first time I ran MSTS?

Rolling wheels on road vehicles...

And headlights.

Robert

#24 User is offline   Tony 

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Posted 12 January 2014 - 07:04 AM

I'm a fan of Kosmos environments, it would be nice if ORTS would be able to do the same. The rain and snow effects in OR look a little to much WIP.

Cheers Tony :rotfl:

#25 User is offline   cjakeman 

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Posted 12 January 2014 - 09:26 AM

Hi Paul,

View Postcharland, on 11 January 2014 - 02:41 PM, said:

Not sure if anyone has suggested this before but when completing a switching activity it would be nice to have the option of selecting "Save to New Activity" where you would have a new activity generated with the cars you just finished spotting already there and you would just have to change your player consist and the date to begin the "next work day" as an activity.

I believe Copperpen suggested it some time back (but it might have been Buttercup).

It's an excellent idea. There's so much we could/will do once v1.0 is released.

Thanks,

#26 User is offline   cjakeman 

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Posted 12 January 2014 - 09:35 AM

View Postrdamurphy, on 12 January 2014 - 04:34 AM, said:

The one thing I've really wanted since the first time I ran MSTS?

Rolling wheels on road vehicles...

And headlights.

and brake lights and indicators/trafficators and front wheels that steer . . .

Taking a step back, I would like an API so that we could have plug-ins that would implement road traffic. It's not a priority for OR - don't think it will ever be. But if we provide an API then we could perhaps have a choice of implementations provided by people that do specialise in realistic road traffic.

Third-party plug-ins might be freeware or payware - don't matter to me, so long as the community gets more choice.

We could have a plug-in for pedestrians too. (Must be a business opportunity for someone :-)

#27 User is offline   conductorchris 

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Posted 12 January 2014 - 10:54 AM

I love Wayne's list. I second it all, but right at the top for me is a route editor. I hope we'll see version 1.0 soon and work on a route editor well underway or done this year, at least in some initial version.

I submit that having a good route editor would improve the experience for everyone (not just route-builders) because:
- It would position Open Rails more solidly as a stand alone simulator to reckon with, thereby bringing in new participants. New participants mean new life, new content, a bigger market for payware, etc.
- What gets the most downloads at trainsim.com are routes. A new route-editor would (hopefully) make route-building easier, leading to more routes, built faster.

Christopher

#28 User is offline   gpz 

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Posted 12 January 2014 - 10:56 AM

View PostTony, on 12 January 2014 - 07:04 AM, said:

The rain and snow effects in OR look a little to much WIP.

The rain demo on Nvidia site looks great: http://developer.dow...3d/samples.html
The source code is also available there, but it cannot be incorporated into current XNA OpenRails code, because that is DirectX 10, and XNA cannot use higher than 9.

#29 User is offline   Csantucci 

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Posted 13 January 2014 - 07:52 AM

View PostJames Ross, on 11 January 2014 - 04:23 PM, said:

The question is then: when should we have "bridge view"?

In my opinion bridge view could randomly be selected, independently from other parameters. When tracks are on a bridge or a berm I have no problems (I even like it) if there is a viewing point suspended in the air on the side of the track.

#30 User is offline   RacerBG 

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Posted 13 January 2014 - 08:46 AM

I still remember well what was said to me: "ORTS will never run fine on this laptop". The reason most probably is my integrated GMA 4500M. Well guys, it's true that this Intel junk is junk but what is my choice? Even nowadays laptops sold in Bulgaria have mostly Intel HD integrated graphics card which is slight better. Exceptions are some laptop monsters...

What Im trying to say guys: I do not want to run FINE this game. I want just to run it at preferable FPS at medium-low settings (at best medium all). I do not want because of me thousands of code re-written, I want just some FPS improvements. Even 1-2 FPS more is very appreciated. And Im saying that because MSTS runs perfect here and even other train games which are more modern. The big mistake is the use of GPU because most of the users here probably are using laptops as their main machines and some of them have crappy graphics card like mine. I will be really glad to see improvements in this area.

In short: I want lagg free gameplay on integrated graphic cards for ORTS 2014.

Thanks for reading and keep driving trains because they are the blood system of every country. :whistling:

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