ORTS Wish List - 2013-10
#1
Posted 01 October 2013 - 09:00 PM
#2
Posted 02 October 2013 - 05:17 AM
Cheers, Markus
#3
Posted 02 October 2013 - 10:49 PM
markus_GE, on 02 October 2013 - 05:17 AM, said:
Cheers, Markus
Markus, reading your posts I am continually amazed at how much you accomplish, and your drive to investigate and explore different aspects of OpR and MSTS. I'm happy you think "route specific" options may be a possibility for OpR. I suppose it wouldn't be too difficult, the route ".trk" file or simply the path to the route could be used to identify which options to use when a route was loaded. Cheers rhs (aka gerry)
#4
Posted 03 October 2013 - 06:12 AM
#5
Posted 03 October 2013 - 06:47 AM
eolesen, on 03 October 2013 - 06:12 AM, said:
I was thinking about that recently as well. I believe we can accomplish this by updating TDB data after the table turns, no need to define pins at all.
#6
Posted 03 October 2013 - 06:51 AM
#7
Posted 03 October 2013 - 07:15 AM
#8
Posted 03 October 2013 - 08:32 AM
JTang, on 03 October 2013 - 06:51 AM, said:
Easy. Let the human dispatcher release it.
Seriously, if the AI trains showed up in the Multiplayer dispatch view, I see no reason why you couldn't be able to execute a rudimentary set of controls, i.e. stop, reverse & forward.
#9
Posted 03 October 2013 - 09:16 AM
eolesen, on 03 October 2013 - 08:32 AM, said:
Seriously, if the AI trains showed up in the Multiplayer dispatch view, I see no reason why you couldn't be able to execute a rudimentary set of controls, i.e. stop, reverse & forward.
I tried it long time ago and had no problem controlling it.
#10
Posted 03 October 2013 - 11:10 AM
Anyway, talking of a "drive to explore": Well, that´s always been me LOL Thinking of the stories I was told about me as a Baby, I must have been a real Monster to look after LOL And still today - poor geometry, maths or computing teachers xD
Cheers, Markus