disc, on 01 July 2013 - 06:15 AM, said:
See this texture with mipmaps
http://f.cl.ly/items/0I222w0Q3a0p0H1l2N3r/glow_green_nm.png
What I mean is that instead of the content creator deciding how to display the light with a texture, they would specify only its visual properties (colour, brightness, dimensions, etc.) and the game engine can use whatever techniques it likes to make that work.
That said, I still think that if we can fix the mipmap problem we'd not have a very strong case for any further improvements.