ORTS Wish List 2013-06
#1
Posted 09 June 2013 - 12:11 PM
#2
Posted 09 June 2013 - 01:29 PM
2) Headlight shouldn't be visible during the day, and should be a lot dimmer at night.
3) Display current track gradient in either track monitor or HUD.
4) Have a resetable distance counter in the HUD (similar to the one in MSTS bin) which reads in either feet or meters.
5) Use AVX/AVX2 extensions on processors which support them.
6) Allow different FOV for cabcam and external cams. I find that the cabcam needs a higher FOV than the external cams to look natural (i.e. FOV 60-65 for cabcam, 45-50 for external cams).
7) Increase the 360 km/hr wheel speed limit when operating in advanced adhesion mode. Some high-speed trains can go quite a bit faster than 360 km/hr.
8) Improve the appearance of overhead wires, especially in curves and switches (for example-see this picture).
#3
Posted 09 June 2013 - 11:20 PM
Csantucci, on 09 June 2013 - 12:11 PM, said:
The optional confirmations messages echo your commands back to you, so you know that you pressed the right key etc..
The Wheelslip warning is in a different category - announcements by the simulator to the player. If you don't have the HUD visible, how else are you going to know about the wheelslip?
#4
Posted 10 June 2013 - 05:08 AM
#5
Posted 10 June 2013 - 06:34 AM
Speaking of wheelslip, I am currently running an activity on the new Marias Pass version 5 which is set in Winter/Snow. The player train has two dash9 for power and is totally unable to run properly due to the excessive wheelslip. The wheelslip seems to be tied into train speed, forcing you as the driver into lower and lower throttle notches. This results in a total inability to climb a grade in anything other that perfect weather, and even then it is questionable. Currently running X1636.
#6
Posted 10 June 2013 - 08:14 AM
copperpen, on 10 June 2013 - 06:34 AM, said:
I'd like to see the real-world experience from Marias Pass - just have a train similar to the real one and climb the same hill. I cannot make MP v5 running but the original Marias Pass seems to be much above the grades of the real world route. The second issue can be found in original MSTS Dash9 - MSTS cannot compute the traction force correctly - it uses more power thus the MSTS has different (higher) performance. Anyway - operating the train at a maximal force results in the traction motors being overloaded. I cannot imagine such a situation for longer than 5 minutes...
To have traction motors modelled with a thermal model in ORTS is my private wishlist ;-)
Matej
#7
Posted 10 June 2013 - 08:48 AM
EDIT: I feel it would be better if the engineer (player) had the facility to drive to the load meter, too long in the red sector would require a period of lower power to allow for cooling. This along with a proper adhesion model would work very well.
#8
Posted 10 June 2013 - 10:02 AM
copperpen, on 10 June 2013 - 06:34 AM, said:
Agreed. We could refine the logic so the notification only appears when needed. Let's add it to the Wish List.
What about the Alerter?
#9
Posted 10 June 2013 - 11:01 AM
copperpen, on 10 June 2013 - 06:34 AM, said:
I partly can't agree. If the simulated engine does not have a wheelslip display because such display is missing also in its real world counterpart, and by consequence the engineer does not have such info in reality, why should the OR player be more privileged and have such info?
#10
Posted 10 June 2013 - 12:03 PM