Terrain texturing experiments
#11
Posted 28 January 2012 - 02:15 PM
This looks great, just wondering if this work from a moving train or a camera following a moving train.
Paul :-)
#12
Posted 28 January 2012 - 02:32 PM
Genma Saotome, on 28 January 2012 - 02:01 PM, said:
There's a couple of high angle shots there. It doesn't look bad. But I'll give the 'W' panels a try.
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It looks great from a moving point of view - no problems.
#13
Posted 28 January 2012 - 03:40 PM
#14
Posted 28 January 2012 - 04:22 PM
#15
Posted 29 January 2012 - 12:13 PM
Very impressive. It looks so much more realistic than the "flat" MSTS terrain, or the very obvious cruciform shapes.
#16
Posted 29 January 2012 - 12:17 PM
Eldorado.Railroad, on 29 January 2012 - 11:57 AM, said:
Yes, I am coming to realize AO is critical to a good look.
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I think I have Jame's default values:
ShaderModel = 0
ShadowAllShapes = False
ShadowMapBlur = True
ShadowMapCount = 4
ShadowMapDistance = 0
ShadowMapResolution = (registry) 2048
I am pretty happy with the shadow code Jame's wrote. I am using it as is, but I've tweaked the lighting calculations a bit to give a little more contrast.
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As coded now, the grass receives shadows. And it casts them depending on the shadow setting in the world file. In my case I disabled casting since they are so close to the ground.
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Yes, its less strain on my PC. I made a quick check and if I disable VSYNC it spins up to 166 FPS for this simple scene.
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Then a bug has crept into the code. I know at one point I had it properly disposing of texture and shape resources as they moved out of viewing range.
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No doubt.
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Every now and then I have to come up from the basement and have some fun running a few trains and taking some screenshots.
#17
Posted 29 January 2012 - 12:46 PM
BTW, you've turned off your personal messenger and nobody can send you PM's (that's why I'm posting this). I had several OR people come to me in the last month asking "Why can't I send Wayne a PM?".
#18
Posted 29 January 2012 - 05:38 PM
When art and science meet like that, you gotta name it 'Leonardo Da Campbell'. ;)
#19
Posted 30 January 2012 - 10:26 AM
wacampbell, on 29 January 2012 - 12:17 PM, said:
Strange, I've never seen any evidence of that in the code or runtime behaviour. It is even one of the key aims of my Resource Manager idea. :-/
#20
Posted 30 January 2012 - 11:33 AM
Sorry, couldn't resist again. ;)