Eldorado.Railroad, on 30 January 2012 - 08:21 PM, said:
Well I have certainly seen this happen in WinXP (32 Bit). Many times in fact. I purposely have set up loose consists on world tiles that are miles apart to see what happens in the HUD and ATI Tray Tools to keep an eye on things. When a new world tile is entered with a new (textures and shapes) loose consist, the amount of memory being used goes up and stays that way no matter how many world tiles are entered and exited. Seriously! To clarify, those loose consist contains shapes and textures that are unique to that world tile and never appear/used again in a future tile along the way.
I think you misunderstood. The behaviour I have seen is exactly this - shapes and textures are loaded and never unloaded. I have never seen evidence of either being unloaded during normal operation.