Morning Carlos,
Made a couple of test runs in ORNYMG to see if the cars were still popping up... and they were.
The activity starts in the enginehouse and the path is just long enough to get the activity to start. You have to go into Manual Mode before backing out of the enginehouse and running about half a mile to the yard. Normally you would change the switch behind the engine to get onto the FJ&G mainline but in ORNYMG you get a warning saying no switch found. When you get to it the engine hops onto the mainline and then you are able to change any switch you like. This isn;t a problem in ORv1.anything.
While backing down to the yard there are a couple of places where the trucks on the engine twist noticeably.
https://images2.imgbox.com/48/34/mtvt26lR_o.jpg
I coupled onto a few cars and went through it going forwards and saw that not only did the engine's trucks twist but the rolling stock behind also had their tracks twist.
https://images2.imgbox.com/1f/86/4mXfoPev_o.jpg
The track is a piece of Dynamic Track that is just under 35m and has a left handed switch at both ends. The trucks appear to try to align to the switches at both ends when they reach the center of this piece of track, but I did see the engine do the same thing while going over a switch about half way between this piece of track and the enginehouse.
Cars popping up and down, each car pops up 0.2 feet twice, then drops down the same in two movements. While this is happening the trucks rotate slightly twice, then back in two movements, this continues with the next cars.
https://images2.imgbox.com/e8/75/lOkVp8wT_o.jpg
https://images2.imgbox.com/df/31/5D3MjhzY_o.jpg
https://images2.imgbox.com/af/80/DxSMw7gb_o.jpg
I ran light up to Gloversville, ten miles, and then I took a 12 car train up the hill. NO flickering of the transfers anywhere, which is preset in OR 1.5-rc1.
Hope this helps,
Paul :-)