Elvas Tower: Open Rails 1.5 is coming soon - Elvas Tower

Jump to content

  • 21 Pages +
  • « First
  • 8
  • 9
  • 10
  • 11
  • 12
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Open Rails 1.5 is coming soon Rate Topic: -----

#91 User is offline   engmod 

  • Open Rails Developer
  • PipPipPipPipPipPipPip
  • Group: ET Admin
  • Posts: 1,790
  • Joined: 26-February 08
  • Gender:Male
  • Location:Eltham, Victoria, Australia
  • Simulator:ORNYMG
  • Country:

Posted 11 September 2022 - 04:55 PM

A real crash this time.

CN Ruel Sub, Fall Harvest.

First crash ever on CN Ruel.

Attached File(s)



#92 User is offline   engmod 

  • Open Rails Developer
  • PipPipPipPipPipPipPip
  • Group: ET Admin
  • Posts: 1,790
  • Joined: 26-February 08
  • Gender:Male
  • Location:Eltham, Victoria, Australia
  • Simulator:ORNYMG
  • Country:

Posted 11 September 2022 - 07:27 PM

And another one....

Attached File(s)



#93 User is offline   engmod 

  • Open Rails Developer
  • PipPipPipPipPipPipPip
  • Group: ET Admin
  • Posts: 1,790
  • Joined: 26-February 08
  • Gender:Male
  • Location:Eltham, Victoria, Australia
  • Simulator:ORNYMG
  • Country:

Posted 11 September 2022 - 08:44 PM

and a third

Attached File(s)



#94 User is offline   Csantucci 

  • Member, Board of Directors
  • Group: Status: Elite Member
  • Posts: 7,016
  • Joined: 31-December 11
  • Gender:Male
  • Country:

Posted 12 September 2022 - 05:22 AM

It's the same crash all three times. I've already seen this crash, and believe it's again something related to 64 bit operation.

#95 User is offline   charland 

  • Vice President
  • Group: Status: Elite Member
  • Posts: 2,527
  • Joined: 13-April 08
  • Gender:Male
  • Location:Brockville, ON, CA
  • Simulator:MSTS/OR
  • Country:

Posted 12 September 2022 - 06:11 AM

Morning Carlos,

Made a couple of test runs in ORNYMG to see if the cars were still popping up... and they were.

The activity starts in the enginehouse and the path is just long enough to get the activity to start. You have to go into Manual Mode before backing out of the enginehouse and running about half a mile to the yard. Normally you would change the switch behind the engine to get onto the FJ&G mainline but in ORNYMG you get a warning saying no switch found. When you get to it the engine hops onto the mainline and then you are able to change any switch you like. This isn;t a problem in ORv1.anything.

While backing down to the yard there are a couple of places where the trucks on the engine twist noticeably.

https://images2.imgbox.com/48/34/mtvt26lR_o.jpg

I coupled onto a few cars and went through it going forwards and saw that not only did the engine's trucks twist but the rolling stock behind also had their tracks twist.

https://images2.imgbox.com/1f/86/4mXfoPev_o.jpg

The track is a piece of Dynamic Track that is just under 35m and has a left handed switch at both ends. The trucks appear to try to align to the switches at both ends when they reach the center of this piece of track, but I did see the engine do the same thing while going over a switch about half way between this piece of track and the enginehouse.

Cars popping up and down, each car pops up 0.2 feet twice, then drops down the same in two movements. While this is happening the trucks rotate slightly twice, then back in two movements, this continues with the next cars.

https://images2.imgbox.com/e8/75/lOkVp8wT_o.jpg

https://images2.imgbox.com/df/31/5D3MjhzY_o.jpg

https://images2.imgbox.com/af/80/DxSMw7gb_o.jpg

I ran light up to Gloversville, ten miles, and then I took a 12 car train up the hill. NO flickering of the transfers anywhere, which is preset in OR 1.5-rc1.

Hope this helps,

Paul :-)

#96 User is offline   Csantucci 

  • Member, Board of Directors
  • Group: Status: Elite Member
  • Posts: 7,016
  • Joined: 31-December 11
  • Gender:Male
  • Country:

Posted 12 September 2022 - 06:20 AM

Hi Paul, thanks for your tests. Only to be sure, was this done with the 32 bit option set?

#97 User is offline   charland 

  • Vice President
  • Group: Status: Elite Member
  • Posts: 2,527
  • Joined: 13-April 08
  • Gender:Male
  • Location:Brockville, ON, CA
  • Simulator:MSTS/OR
  • Country:

Posted 12 September 2022 - 06:42 AM

Hi Carlos,

I looked for a 32 bit option setting and couldn't find it. If you point me in the right direction I'll do the tests over again!

I'm in the older ORNYMG, did you want me to download your test version from the first page of this thread?


Paul :-)

OK, just found the tab burried under an arrow. Yes, it does have a check mark beside "Run at 32 bit on Win64".

#98 User is offline   Csantucci 

  • Member, Board of Directors
  • Group: Status: Elite Member
  • Posts: 7,016
  • Joined: 31-December 11
  • Gender:Male
  • Country:

Posted 12 September 2022 - 07:06 AM

Thanks Paul, so the dancing of the bogies doesn't seem to depend from 64 bit operation.

#99 User is offline   charland 

  • Vice President
  • Group: Status: Elite Member
  • Posts: 2,527
  • Joined: 13-April 08
  • Gender:Male
  • Location:Brockville, ON, CA
  • Simulator:MSTS/OR
  • Country:

Posted 12 September 2022 - 07:17 AM

No, but I ran the same thing this morning in v1.5-rc1 and that spot in between the switches where the trucks twist in ORNYMG does not happen in v1.5.

When I run a train I'm usually in View 3 at the end of the train and in v1.5 I do notice the trucks twitching once in a while, even on straight track, but it might be a degree or less, twiches, then twitches back and then nothing for a while.. but nothing like this.

Paul :-)

#100 User is offline   engmod 

  • Open Rails Developer
  • PipPipPipPipPipPipPip
  • Group: ET Admin
  • Posts: 1,790
  • Joined: 26-February 08
  • Gender:Male
  • Location:Eltham, Victoria, Australia
  • Simulator:ORNYMG
  • Country:

Posted 12 September 2022 - 04:00 PM

View PostCsantucci, on 12 September 2022 - 05:22 AM, said:

It's the same crash all three times. I've already seen this crash, and believe it's again something related to 64 bit operation.


Hi Carlo,

ORNYMG 130

I believe I get this with 32 bit instead of the crash:-

Warning: Precipitation indexes are out of bounds: x = 256, z = 128, Location.X = 1024, Location.Z = 1.564821, BlockSize = 8, HeightDimensionX = 256, HeightDimensionZ = 256

Attached File(s)



  • 21 Pages +
  • « First
  • 8
  • 9
  • 10
  • 11
  • 12
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users