Elvas Tower: Opposite Switch-throwing with G key - Elvas Tower

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Opposite Switch-throwing with G key Is it realy needed? Rate Topic: -----

#71 User is offline   jonas 

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Posted 01 April 2021 - 04:14 AM

 roeter, on 01 April 2021 - 01:01 AM, said:

Two possible reasons :
  • In unsignalled areas,...
  • In MANUAL mode ...

Ok, I can see that. But again: necessarily with the G key?

#72 User is offline   Weter 

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Posted 01 April 2021 - 01:33 PM

Then, I remember Taras Berezn'ak's TrumGame logic:
When player's tram approaches to junction, other trams (AI) don't "know", what will it do then, so all they are waiting.
This way, the player can press the special button (Enter in that case), to declare, that he agree to pass the first tram, so he free the node in front of him for closest AI tram.
Also, in places, where two-track lines become single-track.
Note, the switch-throwing itself can be done by controller setting (IRL) or by the rod - manually. So it is separated procedure.
Try it-I gave a link to game download at Hash House thread.

#73 User is offline   jonas 

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Posted 12 May 2021 - 06:25 AM

link to this quoted posts

 jonas, on 27 March 2021 - 09:16 PM, said:

... I'm not sure, but maybe the F8 window would be a bit more intuitive that way? ...

 Csantucci, on 28 March 2021 - 10:48 PM, said:

I had considered that solution, that might be a bit more intuitive, but discarded it because I think that the implemented solution is less intrusive on the screen.

Maybe in the future it is worth once again to think about placing the switch symbols better on top of each other instead of next to each other.
Attached Image: NewF8_01.jpg
Here is the link to the idea, only for the case it has not been seen in connection with this thread here so far.


Greetings
Jonas

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