Elvas Tower: Shadows - Elvas Tower

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Shadows Rate Topic: -----

#21 User is offline   dforrest 

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Posted 24 February 2021 - 02:30 PM

 vince, on 24 February 2021 - 12:24 PM, said:

Hi David,

You posted earlier >>>"Steve, Vince, the embankments shown in the screenshot are separate models. The named-shader used is TexDiff.
David"<<<
Was this incorrect? Are the named shader for the embank object (shape) actually "CrcForm"?

Because if it is (was) that's the reason I asked you to have a look at the shaders but still begs the question as to why you stated TexDiff.

regards,
vince


The named-shader is TexDif.

#22 User is offline   vince 

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Posted 24 February 2021 - 05:31 PM

>>>
The named-shader is TexDif.
Oh sorry. It was Coolhand101 that stated CrcForm.
Now I'm totally confused. So the embank IS TexDif and now it's working?
Please what was the problem? Thanks in advance.
vince





#23 User is offline   Coolhand101 

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Posted 24 February 2021 - 05:53 PM

 dforrest, on 24 February 2021 - 02:25 PM, said:

I celebrated too soon. We are still having the problem.


I will install the shape in the route I'm editing atm and report back. So the shadows did work with that texture mode change via SFM?. Is it exactly the same problem as before or slightly different?

Thanks

#24 User is offline   dforrest 

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Posted 24 February 2021 - 06:40 PM

 Coolhand101, on 24 February 2021 - 05:53 PM, said:

I will install the shape in the route I'm editing atm and report back. So the shadows did work with that texture mode change via SFM?. Is it exactly the same problem as before or slightly different?

Thanks


Initially, with the SFM change, it displayed as it should but in later tests it did not. I do not understand why. I have now converted all the similar embankment files in the section of the route and will do more testing.

#25 User is offline   dforrest 

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Posted 26 February 2021 - 08:52 AM

After more experimentation, I am sure that the problem is because the embankment texture is transparent. In the attached screenshot, I have managed to place the camera below the embankment level to see this. The shadow shows on the TerrTex terrain.ace, both under the embankment and where it extends past this onto the form the trackbed, but not on the embankment itself. Is there a way to make the embankment shape not transparent?

Attached thumbnail(s)

  • Attached Image: Shaddow3.jpg


#26 User is offline   vince 

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Posted 26 February 2021 - 09:07 PM

I don't understand how a shape can be transparent and can still be seen as the embank looks normal from the proper side. (looking at the textured side of the shape)
Do you possibly mean transparent to a shadow falling on the embankment? That's what I had with that station platform in the example in my first reply to you.

regards,
vince

#27 User is offline   Laci1959 

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Posted 27 February 2021 - 01:46 AM

 vince, on 26 February 2021 - 09:07 PM, said:

I don't understand how a shape can be transparent and can still be seen as the embank looks normal from the proper side. (looking at the textured side of the shape)
Do you possibly mean transparent to a shadow falling on the embankment? That's what I had with that station platform in the example in my first reply to you.

regards,
vince

Because there is no sheet on the inside to which the texture is drawn. You need less on the polygon.

#28 User is offline   dforrest 

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Posted 27 February 2021 - 03:47 AM

 vince, on 26 February 2021 - 09:07 PM, said:

I don't understand how a shape can be transparent and can still be seen as the embank looks normal from the proper side. (looking at the textured side of the shape)
Do you possibly mean transparent to a shadow falling on the embankment? That's what I had with that station platform in the example in my first reply to you.

regards,
vince


Yes, that is what I mean.

 Laci1959, on 27 February 2021 - 01:46 AM, said:

Because there is no sheet on the inside to which the texture is drawn. You need less on the polygon.


Can you please explain "you need less on the polygon".

#29 User is offline   Laci1959 

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Posted 27 February 2021 - 08:01 AM

 dforrest, on 27 February 2021 - 03:47 AM, said:

Yes, that is what I mean.



Can you please explain "you need less on the polygon".


My link

The picture has a plate with one side on it, this one has the texture. In order to be able to see from the other direction, we need another plate, which is a reflection of this.
Because you only need fewer polygons visible from one side. This was also the case in MSTS times.
Sorry, Google translates.

#30 User is offline   Genma Saotome 

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Posted 27 February 2021 - 12:26 PM

Waaaay back in MSTS days I recall there was a on/off toggle you could access in the route editor on an onject by object basis that was named something like "Terrain Feature". IIRC it did have an effect on shadows. Is that still around somewhere?

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