Shadows
#41
Posted 28 February 2021 - 12:43 PM
#42
Posted 28 February 2021 - 12:45 PM
Martin
#43
Posted 28 February 2021 - 01:10 PM
#44
Posted 28 February 2021 - 01:33 PM
Quote
Yes, indeed, I have noticed this effect. What I still don't understand is why the shadows are drawn correctly on the embankment models by TSRE5 but not drawn by OR. Doesn't this suggest that the problem is less with the model and more with differences in the way TSRE5 and OR handle shadows? Or am I missing something?
Martin
#45
Posted 28 February 2021 - 02:27 PM
If TSRE is displaying it differently, it tells us that TSRE handles materials differently or whatever is wrong with the shape isn't a problem for TSRE. I kind of doubt this is a shape data file problem because the only thing affecting ambient light is the use of night textures, and this is happening at all times of day.
#46
Posted 28 February 2021 - 02:36 PM
ErickC, on 28 February 2021 - 02:27 PM, said:
It is attached to post #14 of this thread.
#47
Posted 28 February 2021 - 02:50 PM
#48
Posted 28 February 2021 - 03:11 PM
dforrest, on 28 February 2021 - 02:36 PM, said:
Roger, I'll check it out. If worse comes to worse, I can build a new shape quick and we'll see if it works.
EDIT: yep, it's as I expected. The shader is set to TexDiff and the lighting palette is set to Cruciform. Maybe SFM's capabilities are just a little limited. I'll build a new shape and attach it. Give me 15 minutes or so.
#49
Posted 28 February 2021 - 03:27 PM
embank_s_2x200m_15m_R1.zip (1.23K)
Number of downloads: 284
EDIT: and if there are multiple lengths, I can build those quick too, or upload the sources. The new shapes should be a bit more efficient because the original had two identical materials applied for some odd reason. I also added LODs.
#50
Posted 28 February 2021 - 03:49 PM
ErickC, on 28 February 2021 - 03:27 PM, said:
embank_s_2x200m_15m_R1.zip
EDIT: and if there are multiple lengths, I can build those quick too, or upload the sources. The new shapes should be a bit more efficient because the original had two identical materials applied for some odd reason. I also added LODs.
Eric, this does appear to have resolved the problem. Thank you. There are more shapes for different lengths etc.