Going beyond the 4 GB of memory
#211
Posted 16 March 2018 - 01:49 PM
#212
Posted 17 March 2018 - 10:54 AM
Csantucci, on 16 March 2018 - 01:49 PM, said:
As it turned out, it was the BR Class 40 D211 eng file that was the issue. Other vacuum-braked engines and vehicles correctly configured work in the MG version just fine. Interesting, though, that the incorrectly-configured eng file works in the OR standard version!
Regards,
David
#213
Posted 17 March 2018 - 12:12 PM
Rich....
#214
Posted 17 March 2018 - 12:54 PM
The OR MG version beats the 4 gig limit if it's needed... but it uses much less memory than the standard OR.
#215
Posted 19 March 2018 - 10:01 AM
#216
Posted 19 March 2018 - 12:58 PM
Christopher
#217
Posted 20 March 2018 - 02:15 PM
Thanks for confirming the compiling issue I reported and fixing it. For a moment I thought I was going nuts :)
Edward K.
#218
Posted 31 May 2018 - 12:40 AM
[Deleted. Download updated version here http://www.elvastowe...post__p__237323
As always, it may be unpacked in a separate folder in the computer and is ready-to-run. The standard and the Monogame version can co-exist (obviously in separate folders).
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Here is the source patch for people wanting to autonomously build OR
Monogame_4141.zip (53.61K)
Number of downloads: 392
As always in this case also the Monogame .dll files are needed. They are made available here, and must be unpacked in a "MonoGame" folder to be added within Source\3rdPartyLibs
MonoGame.zip (1.1MB)
Number of downloads: 421
#219
Posted 31 May 2018 - 12:59 AM
Csantucci, on 31 May 2018 - 12:40 AM, said:
OR4141_MG.zip
As always, it may be unpacked in a separate folder in the computer and is ready-to-run. The standard and the Monogame version can co-exist (obviously in separate folders).
Thank you very much, Carlo
#220
Posted 31 May 2018 - 02:07 AM
Best regard Claus