Just saw that Goku. Yup Wine it is
Question: How hard would it be to get OR to run on multiple op systems. (i'm not a software developer)?
Going beyond the 4 GB of memory
#192
Posted 07 January 2018 - 04:24 PM
Which version of DirectX does it use? It would be nice if some .so files could be developed for this game so it can port. But the problem is, isn't it strictly tied to DirectX (or Direct3d)?
#194
Posted 11 January 2018 - 06:47 PM
So, a prefix would have to have Mono, Monogame, DirectX 11. What else? What version of .Net?
#195
Posted 12 January 2018 - 04:08 AM
If it uses DirectX 11, then try Wine 3.0.
MonoGame should work on mono, but maybe OR uses other .NET dependencies than for graphics. In that case you need to install .NET framework inside Wine.
MonoGame should work on mono, but maybe OR uses other .NET dependencies than for graphics. In that case you need to install .NET framework inside Wine.
#196
Posted 12 January 2018 - 06:34 AM
Does it have to be a specific version of .Net. I had to put .Net 3.2 sp1 on a 32 bit wine prefix for the regular game to work.
#197
Posted 15 February 2018 - 02:20 AM
OR 4075 in MonoGame version
http://www.interazio...e/OR4075_MG.zip
OR source patch for anyone wanting to build autonomously the executables
Monogame_4075.zip (53.29K)
Number of downloads: 536
http://www.interazio...e/OR4075_MG.zip
OR source patch for anyone wanting to build autonomously the executables
Monogame_4075.zip (53.29K)
Number of downloads: 536
#198
Posted 15 February 2018 - 05:32 AM
Thank You Carlo http://www.elvastower.com/forums/public/style_emoticons/default/smile.gif.
Best regards Claus
Best regards Claus
#199
Posted 15 February 2018 - 10:29 AM
Thank you, Carlo! A wish answered. I can't wait to try it out!
#200
Posted 16 February 2018 - 03:44 AM
Yes, thanks for continuing with the MG updates Carlo.
I have a big speed improvement in FPS - timetable mode with many trains active. Also improved textures display, less "shimmer" and moire.
I can continue building my route and timetable with confidence, that it is within the practical limits of ORTS
rick
I have a big speed improvement in FPS - timetable mode with many trains active. Also improved textures display, less "shimmer" and moire.
I can continue building my route and timetable with confidence, that it is within the practical limits of ORTS
rick