Genma Saotome, on 26 February 2010 - 12:04 PM, said:
Make sense now?
Yep - I'm not the brightest bulb in the pack, but given time, I usually come around. What threw me was the mention of CAD, but your recent post pointed out a few things missed in the first.
I did a similar thing when placing some city modules on the Sherman Hill route - each on big fat object to save space in the world file, and noting the x-y-z coordinates to get everything to snuggle up where I needed them. Place one object, and then transfer the x-y-z data into Max. Time consuming, but far better than having to do things over when the RE blows up a world tile - something I've run into from time to time before. Your forest procedure I hadn't thought of, which would have saved some headaces when trying to solve the terrain vanishing at distance below a "normal" forest object. All moot I suppose, as I'm fully entrenched into Railworks. Nevertheless, your idea helps to keep me thinking outside the box when editing.