Eldorado.Railroad, on 31 May 2010 - 02:49 PM, said:
In my research, there seems to be a bunch of "magic numbers" posted on the internet over various years for object counts on World Tiles and I have settled with as near to 2000 as possible.
Feedback : As mentioned as part of this very informative thread, was the presence of MSTS BIN . Using MSTS BIN , instantly allowed the number of world objects per tile , to increase ( from the non- MSTS BIN / Kuju defaults ).
I, too, had read such as "1,350" world objects , and / or , such as 800 Kb for World file size, as being "thresholds" . Experience from many , now shows that both thresholds have been exceeded .
But the fact remains that we often get distracted by the fact that , in Route Ediotr, our "primary" type of view, is along the lines of being in a "construction crane" .
From that point of view, yes, it is very tempting to "fill in" all the space on a Tile, so that it eventually looks somewhow "full" .
Experience in the InGame mode, shows a noticeably diffrent "point-of-view" .
And I must not be the only one creating very interesting and detailed "scenes" , only to realize that , in the InGame mode, at times, up to 85 % or more or that scene (you just created ) , is not even truly "visible" ( from InCab view # 1 ), and / or, the entire scene ( that you spent a day or two to build) , will basically "flash by", in ... one or two seconds .
Therefore, as far as being rational and practical, one should review their Route Editor work, very-very frequently, in the In Game mode... , before attempting to set new world records, for largest number of objects per tile ...
Important to remind ourselves that end users ( besides ourselves ), run trains in the InGame mode, and not in Route Editor ...'-)
Jean Brisson Route Building from 40 to 60 hours @ week