TSRE Jumpstarted? Compiling Success
#1
Posted 16 January 2024 - 11:46 PM
Last week, one of our new members posted a step by step on installing NetBeans and QT.
Five of us have now been able to clone, build, and run TSRE. I've been able to execute some code changes and tweaks as well, so the process is indeed replicable.
Changing the height of the yellow TSection lines to match the clearance height for my route:
capture_500323.jpg (128.08K)
Number of downloads: 10
Adding the Custom Detail Level (Static Detail Level) for Signals:
capture_500321.jpg (115.06K)
Number of downloads: 14
Rather than split the conversation, please feel free to participate over at TrainSim so the person who made this possible can benefit from the feedback. There's a lot of troubleshooting and debugging from the post below to the end.
Trainsim.com Thread: https://www.trainsim...-compiling-tsre
#2
Posted 17 January 2024 - 10:29 AM
#3
Posted 14 February 2024 - 08:49 PM
https://www.trainsim...751#post2295751
#4
Posted 15 February 2024 - 11:13 AM
#5
Posted 15 February 2024 - 11:29 AM
#6
Posted 20 February 2024 - 07:53 PM
https://www.trainsim...ileid?fid=88620
#7
Posted 20 February 2024 - 10:09 PM
#8
Posted 20 February 2024 - 10:55 PM
#9
Posted 21 February 2024 - 02:29 AM
Thank you very much for the work done. I tried it and I really like it. I am already starting to propagate it among Hungarian track builders.
Keep it up.
The black cube is a bit strange, its constant activation, but I'll get used to it. Many people don't even know that this is a good setting. I was already able to fix many errors with it on the old MSTS routes.
Sincerely, Laci1959
#10
Posted 21 February 2024 - 10:27 AM
eolesen, on 20 February 2024 - 10:55 PM, said:
Typo. Select-able tile edges. You recently changed their color (thank you). IIRC the lines are 1 pixel wide, terribly thin in a 4k monitor. Would be be possible to do, oh, something on the order of 5-10 pixels to the inside of a tile? That way there is no overlap between tiles and the lines would be thicker. If leaning inward isn't possible than thicker would be better if two adjacent tiles were selected.